Build Log
  

Rebuild started: Project: DGL, Configuration: Debug|Win32

Command Lines
  
Creating temporary file "c:\Users\Danner\Desktop\code examples\DGL\DGL\Debug\RSP00010328361844.rsp" with contents
[
/Od /I "glew/include" /I "sdl/include" /I "SDL_image-1.2.6/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_UNICODE" /D "UNICODE" /Gm /EHsc /RTC1 /MDd /Fo"Debug\\" /Fd"Debug\vc90.pdb" /W3 /c /ZI /TP ".\dgl_error.cpp"

".\dgl_window.cpp"

".\dgl_timer.cpp"

".\dgl_perspective.cpp"

".\dgl_input.cpp"

".\dgl_image.cpp"
]
Creating command line "cl.exe @"c:\Users\Danner\Desktop\code examples\DGL\DGL\Debug\RSP00010328361844.rsp" /nologo /errorReport:prompt"
Creating temporary file "c:\Users\Danner\Desktop\code examples\DGL\DGL\Debug\RSP00010628361844.rsp" with contents
[
/OUT:"C:\Users\Danner\Desktop\code examples\PVV-kurs\Debug\DGL.lib" /LIBPATH:"glew\lib" /LIBPATH:"SDL\lib" /LIBPATH:"SDL_image-1.2.6\lib" /NODEFAULTLIB glew32.lib SDL.lib SDL_Image.lib

".\Debug\dgl_error.obj"

".\Debug\dgl_image.obj"

".\Debug\dgl_input.obj"

".\Debug\dgl_perspective.obj"

".\Debug\dgl_timer.obj"

".\Debug\dgl_window.obj"
]
Creating command line "lib.exe @"c:\Users\Danner\Desktop\code examples\DGL\DGL\Debug\RSP00010628361844.rsp" /NOLOGO"
Output Window
  
Compiling...
dgl_image.cpp
dgl_input.cpp
dgl_perspective.cpp
dgl_timer.cpp
dgl_window.cpp
dgl_error.cpp
Generating Code...
Creating library...
SDL.lib(SDL.dll) : warning LNK4006: __NULL_IMPORT_DESCRIPTOR already defined in glew32.lib(glew32.dll); second definition ignored
SDL.lib(SDL.dll) : warning LNK4221: no public symbols found; archive member will be inaccessible
SDL_Image.lib(SDL_image.dll) : warning LNK4006: __NULL_IMPORT_DESCRIPTOR already defined in glew32.lib(glew32.dll); second definition ignored
SDL_Image.lib(SDL_image.dll) : warning LNK4221: no public symbols found; archive member will be inaccessible
Results
  
Build log was saved at "file://c:\Users\Danner\Desktop\code examples\DGL\DGL\Debug\BuildLog.htm"
DGL - 0 error(s), 4 warning(s)