A Diviner Guild
The Diviner Guild
The Diviner Guild is placed in a rather snobbish neighborhood of Gofannon (or whatever the city you wish the Diviner Guild to be in). It is a one-story building made out of a mixture of stone, lead and gorgon blood. This mixture is there to make it resistant to magical surveillance, divining, and other planar intrusion.

The Guild hall contains a library, a laboratory, several private meditation cells, storerooms, an audience chamber, servants' quarters, and sumptuous quarters for the three Guild Masters.

The interior of the building is magically lighted by balls enchanted with Continual Light, and all windows and doors are Wizard Locked (3rd level) to prevent trespassers. The roof is uniformly 10 feet high, except a guest room with a 15 feet high roof. Neither doors nor windows have "mundane" locks to augment the magical ones - the reason being that the Guild feels that if an intruder is powerful enough to circumvent the magical protection, any additional mundane protection would be useless.

To enter the Guild Hall, one quite simply knocks, and tells the servant answering the door one's errand to the Guild Hall. The servant will thereafter consult the Guild Masters (or rather, either a specific Guild Master the visitor wishes to see, or the Guild Master on duty just then), to see if the Guild will deal with the visitor. If they so do wish, the servant will invite the visitor inside.

The main purpose of the Guild, is to be a place where magicians can come to both study and hone their grasp of the Art, in addition to being a place where apprentice Diviners can find masters to apprentice to.

The Guild also sell the services of their members to those with more gold than they need, and sell potions and scrolls to people who need magical aid. The Guild also provide (free) aid to the town if any greater problems come knocking. If the Guild Masters feel that any given individual have a particularly compelling need, but is without the gold to buy the magical aid he or she needs, they might provide aid without any compensation. This is really more of a case of DM discretion, coupled with the alignment of the Guild member in question.

The Guild is ruled by three Guild Masters, diviners elected every five years by all the members of the Guild. The three Guild Masters are currently Saldo Presto, Rial Potijan, and Aberdeen Krestner. Their five year period is just starting.

Saldo Presto, 16th level male human diviner
Str 9, Int 17, Wis 17, Dex 17, Con 16, Cha 12
AC Normal: -3, AC Rear 0, Hit Points 62, Alignment: LN
Languages: Common, Elvish
Age 35, Height: 2,01m, Weight: 82kg, Hair/Eyes: black/gray
Weapon Proficiencies: Dagger, sling, quarterstaff
Nonweapon Proficiencies: Artistic ability (17), etiquette (12), heraldry (17), spellcraft (15)
Spells/day: 5 5 5 5 5 3 2 1, plus one Divination spell per spellevel
Spells normally carried: Cantrip, detect magic, detect undead, identify, read magic, color spray, detect evil, detect invisibility, ESP, know alignment, locate object, darkness 15' radius, clairaudience, clairvoyance, blink, delude, fly, infravision, detect scrying, magic mirror, dimension door, extension I, fire shield, polymorph self, contact other plane, false vision, airy water, animal growth, avoidance, distance distortion, legend lore, true seeing, glassee, flesh to stone, vision, phase door, reverse gravity, screen, polymorph any object.
Magic items: Bracers of defense AC 0, potion of healing, ring of free action, ring of mind shielding, and a staff of power.

Saldo Presto is a learned noble always dressing the part. Clad in the finest capes and robes, he keeps his hair exactly shoulder-length and stylish, and keeps his salt-and-pepper beard short. Presto is the most powerful of the Guild Masters, even though he technically is equal to the other two Guild Masters.

Aberdeen Krestner, 12th level male gnome diviner
Str 10, Int 16, Wis 13, Dex 17, Con 13, Cha 10
AC Normal: -1, AC Rear 2, Hit Points 34, Alignment: CG Languages: Common, Gnomish, Dwarvish, Halfling, Goblin, Elvish
Age 86, Height: 94cm, Weight: 26kg, Hair/Eyes: Sandy blond/ice blue
Weapon Proficiencies: Dagger, dart, sling
Nonweapon Proficiencies: Gem-cutting (15), engineering (13), spellcraft (14)
Spells/day: 4 4 4 4 4 1, plus one Divination spell per spellevel
Spells normally carried: Detect magic, read magic, audible glamer, change self, Nystul's magical aura, detect evil, ESP, blindness, blur, deafness, clairaudience, clairvoyance, illusionary script, spectral force, wraithform, detect scrying, magic mirror, fear, minor creation, rainbow pattern, vacancy, contact other plane, false vision, advanced illusion, dream, shadow magic, true seeing, legend lore
Magic items: Wand of illusion, deck of many things, cloak of protection +4, ring of protection +4, and a ring of invisibility.

Aberdeen changes robes every day. He has many different robes in various styles, though every one of them is mainly chalk white. Most of them are long and voluminous (to him, at least), with a golden trim in varying pattern.

The gnome always wears a grin on his face, as if he knows an amusing secret that nobody else knows. His eyes twinkles with a strange joy and amusement. Aberdeen is basically a prankster, and loves fun and games. The only exception to his unpredictability is when he's working on the Guild's financial records.

Rial Potjian, 10th level male human diviner
Str 11, Int 17, Wis 10, Dex 17, Con 16, Cha 14
AC Normal 0, AC Rear 3, Hit Points 40, Alignment: LN
Languages: Common, Elvish, Halfling
Age 30, Height: 1.88m, Weight: 84kg, Hair/Eyes: Brown/bright green
Weapon Proficiencies: Dagger, dart, staff
Nonweapon Proficiencies: Astrology (17), engineering (14), etiquette (14)
Spells/day: 4 4 3 2 2, plus one Divination spell per spellevel
Spells normally carried: Detect magic, identify, alarm, protection from evil, chill touch, detect evil, know alignment, spectral hand, protection from cantrips, locate object, clairvoyance, feign death, hold undead, vampiric touch, magic mirror, contagion, enervation, false vision, summon shadow, avoidance.
Magic items: Robe of the archmagi, ring of protection +2, several potions of longevity, and a ring of regeneration.

Rial's skin is brown and weather-bitten after his many years in Calimshan. He continues to spend at least four hours outdoors every day, where he walks around in the streets of the town and the harbor district, in addition to working on his inventions. His main areas of interest as a Guild Master is maintenance of the building itself, the library and the laboratory, and also to function as a sort of administrative director of the Guild.

Rial is absolutely fascinated by gizmos, thingys and contraptions, and is always working on some new invention. He often tinkers with these devices in the yard of the Guild house, in order to keep an eye on the building and any visiting Diviners.