Unlit NPC: Bhakka the Tall

Bhakka the Tall

Bhakka is something as unusual as a half-orc/half-githyanki (ECL +1, Str +2, Dex +4, Int -2, Cha -2, Darkvision 30' favored: fighter, AL: mostly neutral). One should not contemplate who was what - suffice to say that Bhakka never discusses neither her mother nor her father.

Raised among orcs, Bhakka early on learned that being tall and fast was a good way to be taunted by the shorter and more muscular. So she got very, very nasty - but in a disciplined way. Tired of her silly tribe after a while, she ran off. Soon, she encountered Ghuk Bloodspear (then only an orc with pretentions at priesthood). Some of her discipline rubbed off on Ghuk (together with other bodily fluids - but let's not dwell on that), and he soon became a force to be reckoned with. As well as Bhakka, quietly backing him up all the way.

Bhakka is the martial leader of the group. Though she doesn't have any command skills (and thus can't command as well in the thick of combat), she's well respected (or, at least her heavy flail is), and the orc mercenaries usually listen to her. If they don't, they usually end up on the bad side of Ghuk's spear. And that hurts.

If at all possible, Bhakka has activated as many of her magical items as possible. The buffs she has received will then effectively be: bull's strength, haste, endurance and shield. Each die roll is supposed to be "2", granting a +3 bonus to the affected stats (Strength and Constitution).

Race: half-orc/half-githyanki Gender: female Age: 26 Class: Ranger 4 / Fighter 10 Alignment: LE
Size: M Height: 6 ft. 4 in. Weight: 128 lb. Hair: black, worn long in a ponytail Eyes: yellow
Role-playing Hooks: Loves Ghuk in a disciplined way, very intense.

 ATTRIBUTE  SCORE  MOD  TEMP  MOD
 Strength 19 +4 22 +6
 Dexterity 22 +6 26 +8
 Constitution 17 +3 20 +5
 Intelligence 12 +1
 Wisdom 14 +2
 Charisma 12 +1

 INITIATIVE SIZE STAT MISC TOT 
 UNBUFFED 0 8 4 12 
 BUFFED  
 (Bhakka has no buffs affecting initiative)

 ARMOR CLASS BASE STAT MISC TOT 
 BASE 10 +8 +6+3 27 
 TOUCH 10 +8 +7+3 28 
 BUFFED 10 +8 +4+6+7+3 38 
 (Haste +4 AC, Shield +7 AC, Ring of Protection +3)

 HIT POINTS
 NORMAL: 129 
 BUFFED: 157 
 (Endurance)

 CURRENT HP:

 


 SAVING THROW  BASE  STAT  MISC TOT 
 Fortitude +4+7 +5 +16 
 Reflex +1+3 +8 +12 
 Will +1+3 +2 +6 

 WEAPON BAB STAT MISC TOT 
 Heavy Flail +14/+9/+4 +8 +3+1 +26/+21/+16 
 (1d10+14+1d6, 19-20/x2)

 CLASS FEATURES, FEATS, SPECIAL QUALITIES
 Darkvision 30' SQ 
 Track Class 
 Favored Enemy: Dwarves [+1 damage] Class 
 Improved Initiative Feat 
 Weapon Focus (Heavy Flail) Class 
 Weapon Finesse (Heavy Flail) Class 
 Power Attack Class 
 Blind-Fight Class 
 Blindsense, 5' Class 
 Improved Critical (Heavy Flail) Class 
 Weapon Specialization (Heavy Flail) Feat 
 Expertise (Heavy Flail) Feat 
 Improved Disarm Feat 
 Dodge Feat 

 MAGIC ITEMS GP VALUE 
 Celestial tattoo of the Bear
 (Bull's Strength 2x/day, no space)
8 000 
 Celestial tattoo of the Badger
 (Endurance 2x/day, no space)
8 000 
 Waist Pelt of Dexterity +4 [belt slot] 16 000 
 Boots of Speed 8 000 
 Celestial Armor 25 300 
 Shocking Heavy Flail +3 of Mighty Cleaving 50 315 
 Celestial Tattoo of the Whipporwill
 (Shield at will, no space)
4 000 
 Ring of Protection +3 18 000 
 TOTAL COST: 137 615 

 EQUIPMENT
 Leather clothing, 312 gp
 CROSS  SKILL  STAT  RANKS  STAT  MISC  TOTAL
 N  Alchemy  Int  0  +0  +0  +0
 N  Animal Empathy  Cha  0  +0  +0  +0
 N  Appraise  Int  0  +0  +0  +0

 N  Balance  Dex*  0  +0  +0  +0
 N  Bluff  Cha  0  +0  +0  +0

 N  Climb  Str*  0  +0  +0  +0
 N  Concentration  Con  0  +0  +0  +0
 N  Craft ()  Int  0  +0  +0  +0

 N  Decipher Script  Int  0  +0  +0  +0
 N  Diplomacy  Cha  0  +0  +0  +0
 N  Disable Device  Int  0  +0  +0  +0
 N  Disguise  Cha  0  +0  +0  +0

 N  Escape Artist  Dex*  0  +0  +0  +0
 N  Forgery  Int  0  +0  +0  +0

 N  Gather Information  Cha  0  +0  +0  +0

 N  Handle Animal  Cha  0  +0  +0  +0
 N  Heal  Wis  0  +0  +0  +0
 N  Hide  Dex*  0  +0  +0  +0

 N  Innuendo  Wis  0  +0  +0  +0
 N  Intimidation  Cha  0  +0  +0  +0
 N  Intuit Direction  Wis  0  +0  +0  +0

 N  Jump  Str*  0  +0  +0  +0

 N  Knowledge (arcana)  Int  0  +0  +0  +0
 N  Knowledge (religion)  Int  0  +0  +0  +0
 N  Knowledge (nature)  Int  0  +0  +0  +0
 N  Knowledge ()  Int  0  +0  +0  +0

 N  Listen  Wis  7  +2  +0  +9

 N  Move Silently  Dex*  7  +8  +0  +15

 N  Open Lock  Dex  0  +0  +0  +0

 N  Perform ()  Cha  0  +0  +0  +0

 N  Pick Pocket  Dex*  0  +0  +0  +0
 N  Profession ()  Wis  0  +0  +0  +0

 N  Read Lips  Int  0  +0  +0  +0
 N  Ride  Dex  0  +0  +0  +0

 N  Scry  Int  0  +0  +0  +0
 N  Search  Int  0  +0  +0  +0
 N  Sense Motive  Wis  0  +0  +0  +0
 N  Speak Language  None  0  +0  +0  +0
 N  Spellcraft  Int  0  +0  +0  +0
 N  Spot  Wis  7  +2  +0  +9
 N  Swim  Str  4  +6  +0  +10

 N  Tumble  Dex*  10  +8  +0  +18

 N  Use Magic Device  Cha  0  +0  +0  +0
 N  Use Rope  Dex  7  +8  +0  +15

 N  Wilderness Lore  Wis  10  +2  +0  +12

* means armor check and encumbrance penalties also applies

Prepared Ranger Spells (1:1):
Level 1: Resist Elements [12 hp/lvl defense from one energy type]