The PC Races Allowed In 'The Unlit World'
Player Character RacesLast Updated:
Drow | Duergar | Githzerai | Hobgoblin | Kobold | Tiefling

Drow

Description:

Adaption Comment: The Noquar family of Drow is a cursed family, lacking the spell resistance common to the other families of Drow. Therefore, they tend to trust each other more than the other houses of Drow - they just tend to depend on each other more. It doesn't mean that they won't betray and backstab each other - just that they do so less frequently.

ECL: +0
Stat Modifications:
Preferred Class: Wizard [male], Cleric [female]
Special Qualities:

Duergar

Description:
In The Unlit World the duergar are not descended from Clan Duergar, nor are they experimented on by illithids. They are merely a race of dwarves, transmuted by the strange radiations of the Underdark, over the centuries and millennia attaining a racial distinction all their own of the dwarf races. Now, they and their degenerate cousins, the derro, are all that is left of the diverse dwarf races, the others having perished while fighting for the side of Light in the Light-Dark war. Or have they?

Adaption Comment:
In retrospect, perhaps the duergar are overpowered in respect to the 'baseline' for the campaign, namely the drow. Oh well, as long as there's only one or two duergar in the party, I think I can handle them. Mark that due to their different origins, they have no special resistance to magical poisons or to phantasms, though in the case of magical poisons, their +2 Fortitude save bonus does kick in.

ECL: +0
Preferred Class: Fighter
Stat Modifications: +2 Constitution, -4 Charisma
Special Qualities:

Githzerai

Description: Githzerai are a hard-hearted, humanlike people who dwell in the plane of Limbo, secure in the protection of their hidden monasteries.

Adaption Comment: We removed their power resistance and plane shift ability because we thought it would be unbalancing. As we decided not to include psionics per se, they also lost their attack and defense modes, but kept the other powers that they had, usable at will.

ECL: +1
Stat Modifications: Dex +6 Int -2 Wis +2
Preferred Class: Monk
Special Qualities: combat prescience, far punch, feather fall, outsider

Hobgoblin

Description:
Adaption Comment:
ECL: +0
Stat Modifications:
Preferred Class: Fighter
Special Qualities:

Kobold

Description:
Adaption Comment:
ECL: +0
Stat Modifications:
Preferred Class: Sorcerer
Special Qualities:

Tiefling

Description:
Adaption Comment: We kept the tiefling as-is from the Forgotten Realms book.
ECL: +0
Stat Modifications: +2 Dex +2 Int -2 Cha
Preferred Class:
Special Qualities: