Melee Weapon Chart

Melee Weapon Chart

Melee Weapon Type Cost Weight Range Damage ROF Notes
Brick, Club, Bottle, etc. 1 0cr 2 - 5 3 1d4 1 -4 if thrown
Cutlass 100cr 4 6 1d6 1 -
Dagger 1 15cr 1 3 1d4 1 Not tool
Knife 10cr 1 3 1d3 1 -
Knife, Mono 200cr 1 3 1d6 1 -
Knife, Terrine-issue 1 225cr 1 3 1d6 + special 1 Save/Poison
Kryptx (shock option) - 4 6 1d12 1 10
Mine, RAM-issue 200cr 1/2 10' radius 4d10 1 Save/Explosion for 1/2
Polearm 120cr 4 9 1d10 1 -
Sword 150cr 6 6 1d8 1 -
Sword, Mono 2000cr 1 6 1d10 1 -
1 Can be thrown to a distance of 30-100'; base range is Strength*5, with a 30' minimum.

Grenade And Shell Chart

Type Cost Weight Effect
Grenade, Aerosol Mist 50cr 1 Blocks lasers, 100' radius
Grenade, Dazzle 50cr 1 15' radius, save/electrical shock or out 1d6 rounds
Grenade, Explosive 50cr 1 4d10, 10' radius, save/explosion for half
Grenade, Gas 50cr 1 20' radius, save/gas or out 1d6 rounds
Grenade, Stun 50cr 1 15' radius, save/paralysis or out 1d6 rounds
Shell, Aerosol Mist 5 / 50cr 2 Blocks lasers, 25' radius
Shell, Chaff 5 / 50cr 2 Blocks smart weapons/radar, 25' radius
Shell, Explosive 100cr 2 5d10, 25' radius, save/explosion for half