Ship-To-Ship Weapon Chart

Ship-To-Ship Weapon Chart

Ship Weapon Type Cost Range
(hexes)
Weapon
Spaces
Shots Damage Hit
Bonus
Reload
Cost
Reload
Weight
Acceleration Gun, Light 1500cr 2 1 15 20 -1 200cr 0
Acceleration Gun, Heavy 3000cr 2 2 10 30 -2 400cr 0
Blunderbuss, Light 4000cr 1 2 10 30 +2 0 400
Blunderbuss, Heavy 600cr 1 3 10 50 +1 0 800
Cyclorator, Light 2000cr 2 4 2 10 + special -2 400cr 600
Cyclorator, Heavy 3000cr 4 6 4 20 + special -3 600cr 1200
Graser, Light 4500cr 1 2 Unl Radiation +0 0cr 0
Graser, Heavy 6000cr 1 4 Unl Radiation +0 0cr 0
Gyrocannon 2000cr 4 1 50 10 +1 100cr 400
K-cannon 10000cr 4 5 6 100 -3 1500cr 4000
Laser, Beam 1000cr 6 1 Unl 10 +1 0cr 0
Laser, Pumped 1500cr 4 2 Unl 20 +0 0cr 0
Lightning Gun, Light 3500cr 0 2 Unl 25 + special -4 0cr 0
Lightning Gun, Heavy 5000cr 0 3 Unl 40 + special -6 0cr 0
Mass Driver 1 Varies
1" and less - 0 1 15 20 -1 200cr 1500
1"+ to 1' - 0 2 10 30 -2 400cr 3000
1'+ to 5' - 1 3 8 40 -2 600cr -
5'+ to 10' - 2 4 6 80 -3 800cr -
10'+ to 25' - 2 5 5 160 -3 1000cr -
25'+ to 100' - 3 10 3 320 -4 1500cr -
100'+ to 1/4 mile - - - - 640 - - -
1/4 mile to 1/2 mile - - - - 1280 - - -
1/2 mile to 1 mile - - - - 2560 - - -
1 mile + - - - - 5120 - - -
Missile Mount, Standard 2000cr 6 1 4 40 +0 300cr 400
Missile Mount, Heavy 3000cr 6 2 4 60 -1 900cr 1200
Raser LW, Light 6000cr 3 1 Unl Jam 2 -1 0cr 0
Raser LW, Heavy 9000cr 5 2 Unl Jam 2 -2 0cr 0
Raser SW, Light 2000cr 3 1 Unl Jam 3 -1 0cr 0
Raser SW, Heavy 3000cr 5 2 Unl Jam 3 -2 0cr 0
1 These weapons are available for ground installation only; they are too large for vehicles.
2 Jam sensors and radar.
3 Jam radio.