From: Samuel.Bell@Eng.Sun.COM (Sam Bell)
Subject: Write-ups: Magneto & the Metal Men

Magneto and the Metal Men (Amalgam)

These are Amalgam characters, created by fusing two or more characters together. We have only seen these characters once or twice, so much of the write-ups is speculative, or based primarily on the compnent characters.

Antimony looks like she might have energy powers on the cover, but nothing inside supports this, so I left it out.

The Metal Men fly under their own power, but never seem to do this in combat (except for Cobalt) so I gave them very slow flight with a big non-combat multiplier

I'm basing this completely on the 1997 Amalgam books, for two reasons: 1) I'm not sure if this is the same amalgam universe as last year, or just a similar re-boot and 2) My old books are in storage.

I hope to take a shot at a few other amalgams in the next few weeks.

At the end I'm including a list of all the write-ups I've posted to this list, so any newcomers can mail me if they are interested.

Amalgam: Antimony (Platinum + Scarlet Witch)

30 Str 10  13 2 Levels Density Increase, Always On
23 Dex 39  
23 Con 26  15 Multipower: Shapeshift effects
15 Bod 10   1 u 2" Stretching, 0 End
13 Int  3   1 u +3d6 Hand Attack, 0 End
11 Ego  2   1 u Clinging, 0 End
20 Pre 10   
20 Com  5  30 Full Life Support
20 Pd  14  20 20/20 Resistant Pd/Ed
20 Ed  13
 5 Spd 17  10 Magnetic Power EC: 30pts Only in Intense Magnetic Field (-1/2)
 9 Rec  -   7 +20 Str, 0 End, Doesn't add to figured stats
46 End  -  10 +10/10 Armor
37 Stn  -
      --- ---
      149+108=270

100+
 15 Distinctive Features (Concealable, Major Reaction) Robotic
 20 Hunted: Will Magnus (As POwerful, 14-)
 20 Psyche: Loyal to Magneto (Common, Total)
 10 Psyche: Unsure of Emotions (Uncommon, Strong)

The "Only in Intense Magnetic Field" limitation would normally be worth more,
but since the name of the comic is "Magneto and the Magnetic Men" magnetic
fields are pretty common. Magneto's change environment has a 32" radius, I'd
let them get full use of the EC if they are within 16", and half power out
to 32".


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

Amalgam: Bismuth (Tin + Toad)

30 Str 10  13 2 Levels Density Increase, Always On
18 Dex 24   5 +5" Superleap
23 Con 26  15 Multipower: Shapeshift effects
15 Bod 10   1 u 2" Stretching, 0 End
13 Int  3   1 u +3d6 Hand Attack, 0 End
11 Ego  2   1 u Clinging, 0 End
20 Pre 10   
10 Com  -  30 Full Life Support
20 Pd  14  20 20/20 Resistant Pd/Ed
20 Ed  13
 5 Spd 22  10 Magnetic Power EC: 30pts Only in Intense Magnetic Field (-1/2)
 9 Rec  -   7 +20 Str, 0 End, Doesn't add to figured stats
46 End  -  10 +10/10 Armor
37 Stn  -   3 Breakfall 13-
      --- ---
      134+116=250

100+
 15 Distinctive Features (Concealable, Major Reaction) Robotic
 20 Hunted: Will Magnus (As POwerful, 14-)
 20 Psyche: Loyal to Magneto (Common, Total)
 20 Psyche: Annoyingly obsequious (Common, Total)
 10 Psyche: Unsure of Emotions (Uncommon, Strong)

The "Only in Intense Magnetic Field" limitation would normally be worth more,
but since the name of the comic is "Magneto and the Magnetic Men" magnetic
fields are pretty common. Magneto's change environment has a 32" radius, I'd
let them get full use of the EC if they are within 16", and half power out
to 32".


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

Amalgam: Black Vulture (Vulture + Hawkman's Nth metal)

30 Str 10  13 2 Levels Density Increase, Always On
18 Dex 24  67 25" Flight, x4 non-combat 1/2 End 
23 Con 26  30 2d6 HKA 1/2 End No KB (4d6 w/Str)
15 Bod 10 
13 Int  3
11 Ego  2  
20 Pre 10   
10 Com  -  30 Full Life Support
20 Pd  14  20 20/20 Resistant Pd/Ed
20 Ed  13
 5 Spd 22 
 9 Rec  -
46 End  - 
37 Stn  -
      ---
      134+160=269


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

Amalgam: Cobolt

30 Str 10  13 2 Levels Density Increase, Always On
18 Dex 24  
23 Con 26  15 Multipower: Shapeshift effects
15 Bod 10   1 u 2" Stretching, 0 End
13 Int  3   1 u +3d6 Hand Attack, 0 End
11 Ego  2   1 u Clinging, 0 End
20 Pre 10   
10 Com  -  30 Full Life Support
20 Pd  14  20 20/20 Resistant Pd/Ed
20 Ed  13
 5 Spd 22  62 10d6 Energy Blast, 1/2 End [2]
 9 Rec  -  40 20" Flight
46 End  -  
37 Stn  -
      ---  10 Magnetic Power EC: 30pts Only in Intense Magnetic Field (-1/2)
      134   7 +20 Str, 0 End, Doesn't add to figured stats
           10 +4d6 Energy Blast, 0 End
	   10 +10/10 Armor
          ---
         +220= 354

100+
 15 Distinctive Features (Concealable, Major Reaction) Robotic
 20 Hunted: Will Magnus (As Powerful, 14-)
 20 Psyche: Loyal to Magneto (Common, Total)
 10 Psyche: Unsure of Emotions (Uncommon, Strong)


The "Only in Intense Magnetic Field" limitation would normally be worth more,
but since the name of the comic is "Magneto and the Magnetic Men" magnetic
fields are pretty common. Magneto's change environment has a 32" radius, I'd
let them get full use of the EC if they are within 16", and half power out
to 32".


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

Amalgam: Deathborg (Deathlok + Cyborg + DC's Promethium)

30 Str 10  13 2 Levels Density Increase, Always On
18 Dex 24  75 Multipower
23 Con 26   6 u 12d6 Energy Blast 1/2 End [3] No KB "Electric Blast"
15 Bod 10   6 u 2d6 Autofire AP RKA 60ch No KB "Machine Gun"
13 Int  3   4 u 3d6 AVLD (Hearing Flash Def) AOE Cone x4 Area (12")
11 Ego  2       0 End No Rng "Sonic Amplifier"
20 Pre 10   
10 Com  -  30 Full Life Support
20 Pd  14  20 20/20 Resistant Pd/Ed
20 Ed  13
 5 Spd 22   5 UV Vision
 9 Rec  -  15 5 levels telescope vision (+10 vs Sight Range Mods)
46 End  - 
37 Stn  -
      --- ---
      134+174=308


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

Amalgam:

40 Str 10  27 4 Levels Density Increase, Always On
18 Dex 24  
23 Con 26  15 Multipower: Shapeshift effects
15 Bod 10   1 u 2" Stretching, 0 End
13 Int  3   1 u +3d6 Hand Attack, 0 End
11 Ego  2   1 u Clinging, 0 End
20 Pre 10   
10 Com  -  30 Full Life Support
22 Pd  14  20 20/20 Resistant Pd/Ed
22 Ed  13
 5 Spd 22  10 Magnetic Power EC: 30pts Only in Intense Magnetic Field (-1/2)
 9 Rec  -   7 +20 Str, 0 End, Doesn't add to figured stats
46 End  -  10 +10/10 Armor
37 Stn  -
      --- ---
      134+122=256


100+
 15 Distinctive Features (Concealable, Major Reaction) Robotic
 20 Hunted: Will Magnus (As POwerful, 14-)
 20 Psyche: Loyal to Magneto (Common, Total)
 10 Psyche: Unsure of Emotions (Uncommon, Strong)

The "Only in Intense Magnetic Field" limitation would normally be worth more,
but since the name of the comic is "Magneto and the Magnetic Men" magnetic
fields are pretty common. Magneto's change environment has a 32" radius, I'd
let them get full use of the EC if they are within 16", and half power out
to 32".


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

Amalgam: Kultron (Ultron + Kobra)

30 Str 10  13 2 Levels Density Increase, Always On
18 Dex 24  
23 Con 26  62 10d6 Energy Blast, 1/2 End [2] "Venom Blast"
15 Bod 10  15 +4d6 Energy Blast, 0 End, OAF (Staff)
13 Int  3
11 Ego  2  
20 Pre 10   
10 Com  -  30 Full Life Support
30 Pd  24  30 30/30 Resistant Pd/Ed
30 Ed  23   5 Lack of Weakness
 5 Spd 22 
 9 Rec  -
46 End  - 
37 Stn  -
      ---
      124+155=279


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

Amalgam: Magneto

20 Str 15   56 150 Magnetic Control EC, At least 75pts w/+1 limit
20 Dex 30   27 80 Str TK, 1/2 End [4] Only vs Metal (+1)
18 Con 16   56 60/60 Force Field, 1/2 End [4] 
12 Bod  4         30/30 Only vs Metallic/Electromagnetic Attacks (-1)
25 Int 15
23 Ego 26   75 20" Flight, 0 End, x16 non-combat (477 mph)
25 Pre 15   30 Change Enironment: Intense Magnetic Field, 32" Radius, No Rng,
12 Com  1      0 End
 8 Pd   4    3 Scientist
 8 Ed   4    4 Physics, genetics, metallurgy, magnetics 11-
 5 Spd 20    4 Robotics 14-
 8 Rec  -    3 Weaponsmith (robots) 11-
36 End  -   30 3 Overall levels
31 Stn  -  
     ----  ---
      150 +288 = 438

Note: I'm assuming that the Amalgam Magneto is substantially
less powerful than the Marvel Universe version. Why? Because
if he was that powerful, he wouldn't need the Metal Men.

===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

Amalgam: Nickel (Mercury + Quicksilver)

30 Str 10  13 2 Levels Density Increase, Always On
23 Dex 39  10 +5" Running
23 Con 26  15 Multipower: Shapeshift effects
15 Bod 10   1 u 2" Stretching, 0 End
13 Int  3   1 u +3d6 Hand Attack, 0 End
11 Ego  2   1 u Clinging, 0 End
20 Pre 10   
10 Com  -  30 Full Life Support
20 Pd  14  20 20/20 Resistant Pd/Ed
20 Ed  13
 6 Spd 32  10 Magnetic Power EC: 30pts Only in Intense Magnetic Field (-1/2)
 9 Rec  -   8 +20 Str, 0 End, Doesn't add to figured stats
46 End  -  10 +10/10 Armor
37 Stn  -
      --- ---
      159+118=277


100+
 15 Distinctive Features (Concealable, Major Reaction) Robotic
 20 Hunted: Will Magnus (As POwerful, 14-)
 20 Psyche: Loyal to Magneto (Common, Total)
 10 Psyche: Unsure of Emotions (Uncommon, Strong)
 10 Psyche: Loudmouth (Uncommon, Strong)

The "Only in Intense Magnetic Field" limitation would normally be worth more,
but since the name of the comic is "Magneto and the Magnetic Men" magnetic
fields are pretty common. Magneto's change environment has a 32" radius, I'd
let them get full use of the EC if they are within 16", and half power out
to 32".


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

Amalgam: Soniklaw (Dr Sonar + Klaw + Vibranium)

30 Str 10  13 2 Levels Density Increase, Always On
18 Dex 24  
23 Con 26  90 Multipower: Sonic
15 Bod 10   9 u 12d6 Energy Blast, 0 End
13 Int  3  11 u 2.5d6 Flash vs Hearing, AOE Radius, x2^6 radius, 0 End
11 Ego  2   9 u 5d6 AVLD vs Hearing Flash Def, AOE hex, 0 End
20 Pre 10   
10 Com  -  30 Full Life Support
20 Pd  14  20 20/20 Resistant Pd/Ed
20 Ed  13
 5 Spd 22  35 360degree Spatial Awareness "Sonar"
 9 Rec  -
46 End  - 
37 Stn  -
      ---
      134+217=351


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================

Amalgam: Vance Cosmic (Vance Astro + Cosmic Boy + LSH's Inertron)

50 Str 10  33 5 Levels Density Increase, Always On
18 Dex 24   7 1 Level Growth, Always On
23 Con 26   6 3" Knockback resistance (total 9")
15 Bod 10   9 +3d6 Hand Attack
13 Int  3
11 Ego  2  
20 Pre 10   
10 Com  -  30 Full Life Support
25 Pd  16  25 25/25 Resistant Pd/Ed
25 Ed  15
 5 Spd 22 
 9 Rec  -
46 End  - 
37 Stn  -
      --- ---
      138+110=248


===============================================================================
Character write-up by Sam Bell.  Permission granted to duplicate and trasmit, 
as long as this note is not removed.  Send comments to sam@shonen.Eng.Sun.COM
===============================================================================