Gutta boys og slike ting

Michael Chodosh

Michael Chodosh was my second player character ever created in Shadowrun 2nd edition. My first was a slightly modified Bodyguard, but when he bought that last piece of real estate, I decided to up the ante somewhat. I originally tried to establish a street name - Lynx - for Chodosh, but he ended up being just 'Chodosh'. Or 'Chodde', if you knew him well.

Personality:
Michael Chodosh is extremely paranoid and jumpy. Living with him was once compared to living with a large cat by one of the other player characters. For no apparent reason he'd suddenly run around insanely fast, clutching his Predator II.

Chodosh is paranoid enough not to even have a cellphone (Fox Mulder, eat your heart out), and jumpy enough to leap from the first floor and down to the ground when someone popped up beside him (he didn't even check who it was - he just reacted). And, as everyone knows - falling damage in SR2 is dangerous.

Signature Weapon:
Chodosh prefers small, (relatively) easily concealed handguns (machine pistols and his trademark Ares Predator II), but isn't really predisposed towards anything. Little John, one of the other player characters in the same group, complains that Chodosh isn't 'loyal' to his weapon. He is also very skilled with a monofilament whip, but has recently started carrying other forms of melee weapons as well.

Interestingly enough, his jumpiness and nervousness disappears when the bullets start whizzing by. Then, he's frosty - calm, collected, and confident with his own ability.

Other:
Chodosh might still have 25 000 nuyen on his head after an unfortunate run against some Yakuza boss' villa in London, GB. The collateral damage was considerable - as it usually is.

Chodosh will go through fire and water - literally - for Mariko, a girl (now a beautiful young woman) which he has known since his childhood. Unfortunately, she has recently disappeared after being saved by the group, and Chodosh hasn't any idea on how to find her again - and if she wants him to find her as well.

The gamma ware he has implanted was created before delta was generally available. (The Greek alphabet is alpha, beta, gamma, delta, but FASA f*cked it up.) It is the logical progression from alpha and beta ware - and was created before FASA introduced delta ware. There should be no significant differences between delta ware and gamma ware - gamma ware is somewhat more expensive and somewhat more Essence-friendly - but not enough to make any real difference.

Michael Chodosh

Attributes:                         Skills:
Body                             9  Firearms                         7+3
Quickness                       11  Armed Combat                     4+1
Strength                        11   - Monofilament whip             8+2
Charisma                         3  Demolitions                       3
Willpower                        6  Thrown Weapon (Grenade)          2/4
Intelligence                     8  Athletics                        4+3
                                    Stealth                          3+1
                                    Bike                              3
                                    Etiq. Street                      3
                                    Japanese                          7

Reaction                        17  Karma Pool                        7
Essence                         0.2 Task Pool                         1
Body Index                      5.8 Combat Pool                      12
Initiative                          Team Karma Pool                  14

Cyberware                           Bioware
Wired Reflexes level 3              Enhanced Articulation
Smartlink II (gamma)                Suprathyroid Gland
Dermal Plating level 2 (gamma)      Cerebral Booster level 2
Cybereyes (beta)                    Muscle Augmentation level 4 (cultured)
(flarecomp, beta lowlight, beta     Trauma Damper
thermo, rangefinder, elmag 3)       Reflex Recorder (Firearms)
Internal Voicemask                  Synthacardium 2 (cultured)

Contacts                            Contacts
Muriel (Fixer)                      Brenda McMullan (Media Producer)
Dr. Weiss (Street Doc)              "Monkeywrench" Halloran (Mechanic)
Kamiya Orinoko (Mr. Johnson)        Gorm Olasson (Dwarf Tech)
Johnny Walker (Buddy Bartender)     Raymond Weck (!)<-plot device
Wayne Klunsky (Detective)

Special                                Equipment

Chodosh possess gamma-ware.            91500 nuyen, monofil whip (customized)
Gamma-ware reduces essence loss by     Light Military Armor + Heavy
60% and has a markup of 11x. Delta-    Military Helmet (12/10) (ultrasnd
grade is the equivalent of             magnification, transceiver,resp)
gamma-grade.                           Barret 121 (smartlink II), Alpha
+2 TN to magical healing because       Combat Gun (GV4,cust,shockpads)
of a lot of bioware.                   Mossberg CMDT/SM (GV4, smlin2,cus
                                       Protective covers, survival kit,
                                       Predator II (smlink2,cust,holst)
                                       dikote katana, 4 knives, armor
                                       jacket, secure lined coat,
                                       ingram smartgun (GV4,ultrasnd,
                                       shockpads,holster,custom), EX
                                       Explosive ammo to all
                                       HE IPE Offensive (15S)(6)
                                       HE IPE Defensive (15S)(8)
                                       Personal Comm. Unit

Taken from the pages of Jens-Arthur Leirbakk