Complete GM weapons and armor Table

Compiled by Daniel Waisley (Djwa@nauvax.ucc.nau.edu)

This is a compilation of all the weapons found in SRII rule book, Street Samurai Catalog, 
Shadowtech, Rigger Black Book and NAGRL. It also contains some weapons created by people 
and posted to the list. This is just a compilation of stats and all rights go to the
creators (mostly FASA). 


Weapon Ratings Table

MELEE WEAPONS

EDGED WEAPONS           conc    reach   damage          notes
katana                  3       1       str+3 M
knife                   8       -       str   L
Monoknife               8       -       str+2 L
sword                   4       1       str+2 M
Ares Monosword          3       1       str+3 M
Centurion Laser Axe     2       1       str   S
Wallacher Combat Axe    2       2       str   S
    thrusting point     na      -       str+2 L
survival knife          6       -       str+2 L

POLEARMS/STAFFS
pole arm                2       2       str   S
staff                   2       2       str+2 M stun

CLUBS
club                    5       1       str+1 M stun
sap                     8       -       str+2 M stun
stun baton              4       1           6 S stun    8/1 hour recharge
Az-150 stun baton       5       1           8 S stun   12/1 hour recharge

WHIPS/FLAILS
monofilament whip       10      2          10 S

UNARMED   fist          -       -         str M stun

CYBER/OTHER
hand razor              -/10    -         str L       unseen when retracted
spur                    -/9     -         str M       unseen when retracted
forearm snap blades     7       -         str M
improved hand blades    -/10    -       str+2 L       unseen when retracted
shock glove             9       -           7 S stun    8/1 hour recharge


PROJECTILE WEAPONS


BOWS                    conc    strmin  damage
standard bow            2       1+      str min +2 M
arrow                   3       -       as bow
Ranger-X bow            3       2+      str min +4 M
Ranger-x arrows         4       -       as bow

CROSSBOWS
light                   2       3       6 L
medium                  2       4       6 M
heavy                   -       5       8 S
bolts                   4       -       as crossbow

THROWING WEAPONS
NON-AERODYNAMIC
throwing knife          9       -       str L

AERODYNAMIC
shuriken                8       -       str L


FIREARMS


PISTOLS                 type    conc    ammo    mode    damage   notes
Barton Arms Bracer      ho      7       1       ss      6L   +1 TN
Fich. Tiffani Needler   ho      8       4 c     sa      5L  impact armor < 3
Morrissey Elan          ho      8       5 c     sa      5L
Raecor Sting            ho      9       5 c     ss      4M(f)
Streetline special      ho      8       6 c     ss      4L
Tiffany self-defender   ho      8       4 c     ss      4L
Walther Palm pistol     ho      9       2 b     ss      4L
Gun Cane                ho     2/9      1       ss      6L
Ares Light fire 70      lp      5       16 c    sa      6L      special sil
Berreta 200st           lp      4       26 c    sa/bf*  6L  1bf=comp st 1 rc
Berreta Model 101t      lp      5       12 c    sa      6L     short bf
Ceska vz/120            lp      7       18 c    sa      6L
Colt American l36       lp      6       11 c    sa      6L
Fichetti Exec. Action   lp      6       24 c    sa/bf   6L
Fichetti M 4200         lp      8       20cl    sa      8L
Fichetti Security 500   lp      7       12 c    sa      6L
Fichetti Security 500a  lp      6       25 c    sa      6L      st
Seco ld-120             lp      5       22 c    sa      6L
Ares Crusader mp        mp      6       40 c    sa/bf   6L      gv-2
Ceska Black Scorpion    mp      5       35 c    sa/bf   6L      st-1
Ares Predator           hp      5       15 c    sa      9M
Ares Predator II        hp      4       15 c    sa      9M      sm
Ares Predator III       hp      4       15cl    sa      10M
Ares Viper Slivergun    hp      6       30 c    sa/bf   9S(F)  sil
Browning Max Power      hp      6       10 c    sa      9M
Browning Ultra-power    hp      6       10 c    sa      9M     ls
Colt Manhunter          hp      5       16 c    sa      9M     ls
Colt Swat               hp      5       16cl    sa      10M
Morrissey Alta          jp      6       12 c    sa      9M
Morrissey Elite         hp      6       5 c     sa      9M     Light P ranges
Remington Roomsweeper   hp(sh)  8       8 m     sa      9S (f)  shotgun
Ruger Super Warhawk     hp      4       6 cy    ss      10M    no sil
Ruger Eagle             hp      4       7cyl    ss      11M
Hatamoto                sh      6       1       ss      8S

SPECIAL WEAPONS
Narcoject Pistol        lp      7       5 c     sa      6D stun  impact CP only
Narcoject Rifle         sh      4       10 c    sa      6D stun  impact CP only
Defiance Super Shock    ts      4       4 m     sa      10S stun 1/2 imp
Defiance Wrist Taser    ts      7       4 m     ss      10S stun
Yamaha Pulsar           ts      5       4 m     sa      10S stun convulse 3d6
Net Gun normal                  4       4 b     sa      special
        large                   3       4 b     sa      special
Ares Squirt             lp      7       10sh/20gel sa   **  1/2 bal >6 ro up
                                uses dmso,  combat pool only, sealed armor neg
        *note shock weapons stun for (pow - 1/2 imp ar - suc (bod /will) turns
                TN 4 for test,    +2TN while stunned,   1/2 imp ar  for test


SUBMACHINE GUNS
AK-97 smg/carbine       smg     4       30 c    sa/b/a  6M  st
AK-110 SMG              smg     4       25cl      fa    7M
Ares Terminator         smg     5       22cl     fa     8M
Berreta model 70        smg     3       35 c    bf/fa   6M  ls  sup
Heckler & Koch hk227    smg     4       28 c    sa/b/a  7M  st ls gv-2
HK227 S variant         smg     5       28 c    sa/bf   7M  st sil ls
Heck & Koch mp-5tx      smg     5       20 c    sa/b/a  6M  gv-2 ls
Ingram Smartgun         smg     5       32 c    bf/fa   7M  sm st gv-2
Sandler tmp             smg     4       20 c    bf/fa   6M  st-1-r  ls
SCK model 100           smg     4       30 c    sa/bf   7M  sm
Stery Aug-cls (smg)*    smg     5       40 c    sa/bf   6M  gv-1  ls
Uzi III                 smg     5       24 c    sa/bf   6M  st ls
Uzi IV                  smg     5       20cl     bf     7M

RIFLES
Remington 750           sr      3       5 m     sa      7S  sc-1
Remington 950           sr      2       5 m     sa      9S  sc-1
Ruger 100               sr      2       5 m     sa      7S  sc-3
Steyr-Aug-csl Carbine*  sr      3       40 c    sa/bf   7S  ls gv-1
Ranger Arms sm-3        sn      -       6 m     sa      14S gv-2 sil sc-3
Ranger Arms Sniper      sn      -      15cl      bf    14S
Walther wa 2100         sn      -       10 m    sa      14S sm
AK-110(w/grenade L.)    sh      -      22cl      fa    9M
Enfield as-7            sh      3       10 c    sa/bf   8S  drum 50  ls
Defiance t-250          sh      4       5 m     sa      10S hp short barrel
Mossberg cmbt           sh      2       8 c     sa/bf   9S  ls
Mossberg 5m-cmbt        sh      2       8 c     sa/bf   9S  sm
AK-97                   ar      3       38 c    sa/b/a  8M  st
AK-98 w/gr              ar/gr   -       38 c    sa/b/a  8M  gr
Colt m22a2              ar      3       40 c    sa/b/a  8M  gr gv-1 sc-2
Fn Har                  ar      2       35 c    sa/b/a  8M
H&K g123a3z             ar      2       32 c    sa/b/a  8M  ls gv-2 st (gr)
Samopal vz 88v          ar      2       35 c    sa/b/a  8M  ls sc-2 gv-2 st
Stery Aug-csl ar*       ar      2       40 c    sa/b/a  8M  ls gv-1

LIGHT MACHINE GUN
Ares Mp-lmg             lmg     -       be/50 c  bf/fa  7S  gv-2  hip
GE Vindicator Minigun   lmg     -       be/50 c  fa+    7S  15r  hw rec
Ingram Valiant          lmg     -       be/50 c  bf/fa  7S  gv-2  hip
Stery Aug-csl lmg       lmg     -       40 c     sa/b/a 8M  ls gv-1

LASER WEAPONS
Ares Mp Laser           sr      -       20 pack  sa     15M  -2pow/range
  ie    med 13m   lon 11m  ext 9m     no balistic, 1/2 impact, no recoil

HEAVY WEAPONS
Fn Mag-5 mmg            mmg     -       be/50 box  fa   9S  ls gv-2
generic MMG             mmg     -       40 c    fa      9S
generic HMG             hmg     -       40 c    fa      10S
Stoner-Ares M107        hmg     -       be/50 box  fa   10S ls gv-3
Assault Cannon          cannon  -       20 c    ss      18D
Panther Assault Cannon  cannon  -       22 c    ss      18D

VEHICLE WEAPONS
Vengeance mmg           mmg     -       special  fa     9S   minigun
Vanquisher hmg          hmg     -       special  fa     10S  minigun
Victory Rotary Cannon   cannon  -       special  fa     18D  12rounds rec +2/r
Vigiliant Rotary Cannon  cannon -       special  fa     20D  12rounds rec +3/r


MISSLE/ROCKET LAUNCHER
Multi-launcher          ML      -       4 b     ss      as missle or rocket

ROCKET/MISSLE TABLE


ROCKETS                 int     damage  power reduction    scatter
anti-personel            -      16D     -1 per 1/2-meter   2d6m
anti-vehicle             -      16D     -8 per meter       2d6m
high-explosive           -      16D     -1 per meter       2d6m

MISSLES
anti-personel            3      16D     -1 per 1/2-meter   2d6-3m
anti-vehicle             4      16D     -8 per meter       2d6-4m
high-explosive           3      16D     -1 per meter       2d6-3m
surface to air (sam)     4      13D     not sure                  exten 5000m

VEHICLE MISSLES AND ROCKETS
Ares Dogfight AAM        8      19D     -2 per meter       2d6-8m
Ares Attack AAM          9      19D     -2 per meter       2d6-9m
Hyundai Basic AAM        8      18D     -2 per meter       2d6-8m
Hyundai Improved AAM     9      18D     -2 per meter       2d6-9m
Mitsubishi Bandit AGM    6                                 2d6-6m
Mitsubishi Super-B AGM   6                                 2d6-6m
 --     High-ex          -      20D     -2 per meter
 --     flechette        -      18D     -1 per 1/2-meter
 --     armor-piercing   -      18D     -7 per meter       armor piercer
Saab Basic AAM           6      18D     -2 per meter       2d6-6m
Saab Improved AAM        7      18D     -2 per meter       2d6-7m
7.62 cm rocket           -      3D per rocket           max 10
12.7 cm rocket           -      7D per rocket           max 5


EXPLOSIVES


GRENADES                conc    rating  damage          power reduction
air-timed mini          8       -       as grenade      scatter 1d6
concussion              6       -       12M stun        -1 per 1/2-meter
defensive               6       -       10S             -1 per 1/2-meter
mini-grenade            8       -       as grenade
offensive               6       -       10S             -1 per meter
flash                   6       -       7L in 1m     30m +6TN -1/5m fl comp 1/2
Thermite Grenades
         Offensive      6               8S Flame        -1/2m
         Defensive      6               8S Flame        -1/m
         Mini-          8               As Grenade
flash pack              12      -   +4TN all ranged +2 fl cp  -1/5m  +2strobe


COMMERCIAL EXPLOSIVES
commercial              6       3       (3x sqrt Kg)D
plastic, compound IV    6       6       (6x sqrt Kg)D
plastic, compound XII   6       12      (12x sqrt Kg)D
Nitroglygerine          5       25
Fast Thermite           5       10  flame
Slow Thermite           5       15  flame

ACCESSORIES

        radio detonator 8       -        range 1/2km
        timer           6                2sec - 2hrs


FIREARM ACCESSORIES    r = recoil


                        mount   conc    rating  abreviation
bipod                   under   -       2-r     Bp
conceable holster       -       +2
gas vent II             barrel  -1      1-r     gv-1
gas vent III            barrel  -2      2-r     gv-2
gyro mount standard     -       -5      5-r     gy-5
gyro mount deluxe       -       -6      6-r     gy-6
imp gas vent II         barrel  -       2-r     ig-2
imp gas vent III        barrel  -1      3-r     ig-3
imp gas vent IV         barrel  -2      4-r     ig-4
deluxe imp. gyro mount  -       -7      7-r     gy-7
imp. gyro mount         -       -6      5-r     gy-5
Hip moount              -       -       1       hip
Grenade Launcher        under   -3      -       gr
imaging scopes
        low-light       top     -2              sc-LL
        mag 1           top     -1      1       sc-1
        mag 2           top     -1      2       sc-2
        mag 3           top     -1      3       sc-3
        thermographic   top     -2              sc-th
        ultra sound     top     -2              sc-us
ultrasound goggles      -       -       -       -
laser sight             top     -1      -1TN    ls
rangerfinder            under   -       -       rf
        grenade link    -       -       -       gl
shock pads              -       -       1-r     sp
silencer                barrel  -2      -       sil
smart goggles           -       0       -1TN
smartgun internal       -       -               sm
smartgun external       top/under  -2           sm
sound suppressor        barrel  -2      -       sup
spare clip              -       -       -       c
stock                   -       -       1-r     st
tripod                  under   -       6-r     Tp


AMMUNITION  per 10 shots


                conc
normal          8
assault cannon  3
   belt 100     yeah right
explosive       8       +1 power   special barrier rules
flechette       8       +1 damage catagory (included on some)   shotguns
gel             8       -2 power, stun damage, impact armor only
stun            8       -2 power, stun damage, impact armor only
taser dart      3
apds            8       1/2 balistic and barrier, vehicle reduce by 1/2, dam -1
shotgun note    choke 2-10    -xTN / -xPOW   ( +1 each)for every spread
  increase at choke spread = Xm  at  X times choke

CLOTHING AND ARMOR


name                    conc    ball    imp
forearm guard           12      0       1
riot shield small       -       1       0
riot shield large       -       2       0
armor clothing          10      3       0
armor jacket            6       5       3
armor vest              12      2       1
vest w/ plates          10      4       3
long coat               8       4       2     +2 hidden
secure clothing         12      3       0
secure jacket           9       5       3
secure  vest            15      2       1
secure ultra-vest       14      4       3
secure  long-coat       10      4       2     +2 hidden

FORM-FITTING BODY ARMOR
level 1                 -       2       0
level 2                 15      3       1
level 3                 12      4       1

SECURITY ARMOR
        light           -       6       4
        medium          -       6       5
        heavy           -       7       5
        helmet          -       1       2

HEAVY ARMOR
partial suit            -       6       4
full suit               -       8       6
helmet                  -       1       1

LEATHER
real                    -       0       2
synthetic               -       0       1

CLOTHING
ordinary clothing       -       0       0
fine clothing           -       0       0
Tres Chic               -       0       0
        Armante
Venetian dress          14      1       0
Starlight dress         13      1       1
Ancien shawl            14      1       0
Executive Suite tux     12      3       1
London Fog cloak        12      4       2
        Mortimer of London
Great Coat              11      4       2
        Vashon Island
Houndstooth suit jack.  14      1.5     .5
Houndstooth pants       14      1       .5
Houndstooth suit vest   13      .5      1
Houndstooth sport jack  12      .5      1.5
Hunt Ball jacket        13      .5      1.5
Hunt Ball skirt         14      .5      1
Hunt Ball slacks        14      1       .5
        Zoe'
Retrovision skirt suit  13      3       1
Country Club blazer     13      3       1
Highland Laird Kilt     14      4       2


WEAPON RANGES TABLE


                        range in meters
                SHORT (4)       MEDIUM (5)      LONG (6)        EXTREME (9)
FIREARMS
hold-out        0 - 5           6 - 15          16 - 30         31 - 50
light pistol    0 - 5           6 - 15          16 - 30         31 - 50
machine pistol  0 - 5           6 - 15          16 - 30         31 - 50
heavy pistol    0 - 5           6 - 20          21 - 40         41 - 60
smg             0 - 10          11 - 40         41 - 80         81 - 150
taser           0 - 5           6 - 10          11 - 12         13 - 15
shotgun         0 - 10          11 - 20         21 - 50         51 - 100
sporting rifle  0 - 30          31 - 60         61 - 150        151 - 300
sniper rifle    0 - 40          41 - 80         81 - 200        201 - 400
assault rifle   0 - 15          16 - 40         41 - 100        101 - 200
lmg             0 - 20          21 - 40         41 - 80         81 - 150

HEAVY WEAPONS
mmg             0 - 40          41 - 150        151 - 300       301 - 500
hmg             0 - 40          41 - 150        151 - 400       401 - 800
assault cannon  0 - 50          51 - 150        151 - 450       451 - 1300
grenade launcher 5 - 50         51 - 100        101 - 150       151 - 300
missle laucher  20 - 70         71 - 150        151 - 450       451 - 1500
    SAM          same           same            same            451 - 5000

IMPACT PROJECTILES
bow             0 - str         str x 10        str x 30        str x 60
light crossbow  0 - str x 2     str x 8         str x 20        str x 40
medium crossbow 0 - str x 3     str x 12        str x 30        str x 50
heavy crossbow  0 - str x 5     str x 15        str x 40        str x 60
thrown knife    0 - str         str x 2         str x 3         str x 5
shuriken        0 - str         str x 2         str x 5         str x 7

GRENADES        short (4)    medium (5) long (8)   extreme (9)  scatter
standard        0 - str x 3  str x 5    str x 10   str x 20     1d6 m
aerodynamic     0 - str x 3  str x 5    str x 20   str x 30     2d6 m
grenade launcher  5 - 50     51 - 100   101 - 150  151 - 300    3d6 m


VEHICLE WEAPONS short (4)       medium (5)      long (6)        extreme (9)
Vengeance mini  0 - 40          41 - 150        151 - 300       301 - 500
Vanquisher min  0 - 40          41 - 150        151 - 300       301 - 800
Vigilant cannon 0 - 100         101 - 500       501 - 2500      2501 - 5000
Saab Basic aam  20 - 700        701 - 1500      1501 - 4500     4501 - 15km
Saab Impr  aam  20 - 1500       1501 - 6000     6001 - 12km     12km - 15km
Hyundai  Basic  20 - 3000       3001 - 6000     6001 - 12km     12km - 15km
Hyundai  Impr   20 - 5000       5001 - 10km     10km - 20km     20km - 50km
Ares Dogfight   20 - 3000       3001 - 6000     6001 - 12km     12km - 15km
Ares Attack agm 20 - 5000       5001 - 10km     10km - 20km     20km - 50km
Bandit agm      20 - 350        351 - 750       751 - 1500      1501 - 5000
Super Bandit    20 - 700        701 - 1500      1501 - 3000     3001 - 10km
7.62 cm rocket  0 - 150         151 - 300       301 - 750       751 - 1500
12.7 cm rocket  0 - 300         301 - 750       751 - 1500      1501 - 3000



From: vanrey@hippo.fido.de (Marc Van.rey)
------------------------------------------------------------------------------
Betr.: ShadowRun Custom Weapons Continued(Guns and Explosives)
-------------------------------------------------------------------------------
From: 

    Pistols:
                   Conceal  Ammo  Rate  Damage  Weight  Avail.  Cost  Index
Fichetti M 4200       8     20cl   sa     8L      1.3   5/48h    800   1.5
Ares Predator III     4     15cl   sa    10M      2.3   5/48h    700   1
Colt Swat             5     16cl   sa    10M     2.25   9/72h    600   2.5
Ruger Eagle           4     7cyl   ss    11M      2.5   6/48h    750   1

    SMGs:
AK-110 SMG            4     25cl   fa     7M      3.5   6/4d    1200   1.5
Uzi IV                5     20cl   bf     7M      2     5/24h    900   1
Ares Terminator       5     22cl   fa     8M      3     12/7d   1300   3

    Rifles(includes shotguns):
Ranger Arms Sniper
         Combo        NA    15cl   bf    14S      4.5   16/10d  10500  5
Ak-110(w/grenade L.)  NA    22cl   fa    9M       6     12/5d    5000  5

    Special Weapons:
Defiance Wrist Tazer  7     4m     ss    10S stun 1.5   6/24h    1700  2.5
   Wrist mounted

    Explosives:
                   Conceal  Damage/rating  Weight  Avail.  Cost  Index
Nitroglygerine        5              25      1     20/1w   2500    4
Fast Thermite         5      Flame,  10      .5    24/2w   2000    3
Slow Thermite         5      Flame,  15      .5    24/2w   2500    3
Thermite Grenades
         Offensive    6     8S, Flame,-1/2m  .3    6/4d      75    3
         Defensive    6     8S, Flame,-1/m   .3    6/4d      75    3
         Mini-        8      As Grenade      .1    9/4d     100    3