Stealth suitAdam Getchell (email@example.com)
Woven of spider silk and ruthenium fibers, this is a head-to-toe enclosed suit along the vein of a body stocking. No accessories of any kind can be worn beneath it, and if anything is worn over it heat buildup will occur to the point of creating heat exhaustion (see below).
Spider silk is extremely strong (by mass stronger than steel), and resists efforts to tear or puncture it tremendously. Because it does not tear, it distributes the impact over a wide area.
The suit has a Barrier Rating of 8, providing a Ballistic/Impact armor of 8/8. However, this is modified in that unlike a regular (rigid) barrier that will completely stop something with 8 power or less, the suit will instead reduce the Wound Level by 1. So, a person wearing this suit and shot with an Uzi (7M) will resist 2L. And yes, it will provide half its rating (usually 4) in extra "Body" dice. Note that the suit will be damaged by something of power level 9 or higher (like a Predator II with explosive rounds), but use the Barrier Damage rules.
A person hit in this suit can usually pull the bullet out of the wound by stretching the fabric. Same principle as Mongol silk armor.
There are suits with thicker weave, but this is a Stealth suit.
Basic Cost: 30,000Y + 5000Y per point of Body (but the add-ons get pricey!) Avail: 18/2 months Legality: 1-J Street Index: 4
Chameleon OptionGo to Shadowtech and buy Ruthenium fibers and scanners (theoretically the fibers are already there but that's because no one buys just the basic model). The gel-pack batteries will geek after 30 minutes, but the "support electronics" do not reduce the armor rating of the suit.
Pattern MaskerA firmware option package to the chameleon option, this is designed to mess with computer shape- and matrix-matching algorithms by blurring and blending the edges of the wearers' outline; in essence a smart program that concentrates processing at the silhouette of the suit.
Cost: 10,000Y per rating. Game mechanically, it compares it's rating versus the recognition software, but if the program has been optimized against certain algorithms use double the rating. Generally, when bought the opcodes work against all recognition software older than it.
Thermal DamHeat conducting filaments are woven in to dissipate the heat into a chemical chill can. The can is nominally good for 120 minutes (2 hours), but apply the following conditions:
Cost: 5000Y per point of Signature, +4 Maximum. Double for body over 6. Availability, Street Index, Legality same for all options as basic suit.
Sound DamperSupport electronics are stationed at strategic points to sample sounds made by the user and generate the "anti-noise" necessary to cancel it. [Note: we have this today]
Cost: 10,000Y for the processor/support + 5000 per point of Signature, +4 Maximum.
Ultrasound SpooferRequires Sound Damper, basically more processing and higher quality emitters to fritz with Ultrasound. Rating of spoofer opposes rating of sensor; if the spoofer generates less successes the sensor sees through; equal successes means the sensor detects "static"; greater successes fools the ultrasound completely.
Cost: 10,000Y per point of rating 1-5, 10,000Y times rating^2 for higher.
Scent MaskBasically a high tech activated filter to remove pheremones, ammonia, and other trace chemicals from gasses exhuded by the wearer. Works on chem-sniffers and most chemical detectors. [For the GMs out there, the one thing it cannot hide is the fact that a certain volume of space is depleting oxygen and replacing it with CO2; so if the players get too smug ... ]
Cost: 10,000 per point of Sig, +4 max.
Reflected-Energy DiffuserA funny-looking outer garment worn over the suit, consisting of various materials in various geometries designed to break up return from things like millimeter radar, lasers, etc. It looks like some sort of geometric christmas tree draped around the wearer, designed by a mad AI. Basically, game mechanics wise it allows the wearer to apply cover modifiers to her signature when being, say, designated by a reflected-energy designator, laser sight, or smart link (double cover modifiers for lasers). Still, if they're standing up in the open ...
As an aside, I actually got to help design some of these items over at Fort Belvoir's Night-Vision Electrooptics lab back in '86. The goal then was to have a visual-thermal-radar camouflage suit ready by FY1989.
The Shadowrun Archive is mantained by Paolo Marcucci