| Special Maneuvers |
| Maneuver |
Spd |
Dam |
Move |
Notes |
| Punch Maneuvers |
| Jab |
6 |
5 |
3 |
|
| Strong Punch |
4 |
7 |
3 |
|
| Fierce Punch |
3 |
9 |
2 |
|
| Shikan-ken |
5 |
7 |
3 |
Resisted Str test or knocked back 1 hex, KD vs Aerial |
| Kick Maneuvers |
| Short Kick |
5 |
6 |
3 |
|
| Forward Kick |
3 |
8 |
2 |
|
| Roundhouse Kick |
1 |
10 |
2 |
|
| Handstand Kick |
3 |
10 |
0 |
KD vs Aerial |
| Heel Stamp |
6 |
2 |
4 |
Ninja moves back 1 hex, opp moves [Str+Ath- opp Str] hexes other way |
| Block Maneuvers |
| Block |
8 |
- |
- |
+2 Soak |
| Grab Maneuvers |
| Grab |
- |
- |
- |
|
| Athletics Maneuvers |
| Movement |
7 |
- |
6 |
|
| Jump |
7 |
- |
3 |
Aerial |
| Focus Maneuvers |
| Shrouded Moon |
3 |
- |
2 |
1 Chi; [Per+Alertness] vs [Focus+Stealth] to spot Ninja, if unspotted is +1 Spd next turn |
| Weapon Maneuvers |
| Staff |
+0 |
+2 |
+0 |
1 hex range - has Jab, Strong, Fierce, Berserk, Parry, Disarm |
| Ninja-to |
+1 |
+2 |
+0 |
Has Jab, Strong, Fierce, Berserk, Parry, Disarm |
| Shuriken |
+2 |
-2 |
+0 |
Throw one Shuriken per dot in technique |