Delthrin er litt sær når det gjelder klasse. Han startet ut som en Fighter men har lagt stor vekt på sosiale ferdigheter og her benyttet Feats for å kompensere for Fighterens svært uegnede skillutvalg for en kjempende kunstner. Følelsen har hele tiden vært en rolle plassert mellom en Bard, En Sûne Paladdin og en Fighter. Etter 3 levels som Fighter ble han kontaktet av Sûne som lurte på om han ville kjempe for henne, og han svarte selvsagt "Ja!". Etter det har han ikke tatt flere level som Fighter, men går i stedet opp som "Delthrin". Denne siden er et forsøk på å dokumentere hva han faktisk har for egenskaper, og ikke minst når han fikk dem.
Følgende er 'Standard egenskapene' til klassen:
Hit Die: D10
Skill Points: 2 + Int Modifier
Class Skills: Bluff (Cha), Craft (Int), Diplomacy (Cha), Handle Animal (Cha),
Heal (Wis), Hide (Dex), Knoledge Religion (Int), Perform (Cha), Profession
(Wis), Ride (Dex), Sense Motive (Wis).
Level | BAB | Fort | Ref | Will | Special |
1 | +1 | +2 | +0 | +0 | Divine Grace (Su), Create Art, Muligens Divine Health, men ikke bekreftet |
2 | +2 | +3 | +0 | +0 | Immunity to Fear (Su), Alluring |
3 | +3 | +3 | +1 | +1 | Menacing Aura (Ex), Still emotion (Sp) |
4 | +4 | +4 | +1 | +1 | Altered Appearance (Ex), Vision of the Godess (Su) |
5 | +5 | +4 | +1 | +1 | Sûne's Protection (Sp), Special Mount. |
Divine Grace (Su). You gain a bonus equal to your Charisma modifier to any saving throw.
Create Art (??). Once every month you can create a masterwork piece of Art without using additional time or additional materials.
Divine Health (Ex). You are immune to all diseases including supernatural and magical diseases (such as lychantrophy and Mummy rot)
Immunity to Fear (Su). You are immune to fear (magical or otherwise).
Alluring. You get a +2 bonus on Diplomacy checks and add +2 to the save DCs of all your mind-affecting, language-dependent spells.
Menacing Aura (Ex). You generate an intangible, Invisible aura of Menace that weakens hostile creatures within a 20-foot radius. Anyone about to attack you must make a will save (DC = Character level). Those who fail suffer a -2 morale penalty on attacks, checks and saves for one full day or until they successfully damage you. A creature that made itæs initial save or damaged you is immune to the aura for one day. (As Divine Agent (MoP p.25))
Still emotion (Sp). The character gain the ability to entrall (PHB s. 227) 1/day. This functions as the spell cast by a bard at the character's class level. Will Save DC = 19
Altered Appearance(Ex). You gain flaming red hair, as your patron Goddess, Sûne. This results in a +2 inherent bonus to Charisma. (As Divine Agent (MoP p.26))
Vision of the Godess (Su). 1/day the character can call on the powers of Sune to enhance his appearance. This gives him a +4 enhancement bonus to Cha. This lasts for (1+class level) minutes.
Sûne's Protection (Sp). You can turn on and off Protection from Evil (PHB s. 266) as a free action. This ability functions as the spell cast by a bard at your level. An operating protection causes you to glow with a faint, red light.
Special Mount. Sûne sa: "Som en takk for din tjeneste forærer deg
derfor en følgesvenn på veien, en som vil hjelpe deg i å spre mitt navn og verge
deg fra farer."
Hun løftet hånden, og fra himmelen så jeg en skikkelse dale sakte ned.
Etterhvert som den kom nærmere så jeg hvordan det glimtet i de skinnende hvite
vingene til en flyvende hest vakrere enn jeg noensinne har sett en. Den landet
elegant ved siden av oss, og jeg så hvordan regnbuens farger spillet i sollyset
over den hvite pelsen.
"Luminor vil tjene deg like så trofast som du tjener meg, kall på henne og hun
vil komme. For slik er Min Vilje".
Luminor er en Celestial Pegasus. Stats er:
Name: Luminor
Hit Dice: 8d10+40 (95 hp)
Size: Large
Initiative: +4
Speed: 60 ft., fly 120 ft. (average)
Armor Class: 16 (-1 size, +4 Dex, +3 natural), touch 14, flat-footed 12
Base Attack/Grapple: +8/+16
Attack: Hoof +13 melee (1d6+5)
Full Attack: 2 hooves +13 melee (1d6+5) and bite +8 melee (1d3+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Smite Evil (Su): Once per day a celestial creature can
make a normal melee attack to deal extra damage equal to its HD (maximum of +20)
against an evil foe.
Special Qualities: Darkvision 60 ft., low-light vision, scent, spell-like
abilities, DR 5/magic, Resistance to Acid, Cold, Electricity: 10
Spell-Like Abilities: At will-detect good and detect evil within a
60-foot radius. Caster level 5th.
Saves: Fort +11, Ref +10, Will +5
Abilities: Str 20, Dex 18, Con 20, Int 8, Wis 13, Cha 18
Skills: Diplomacy +3, Listen +8, Sense Motive +9, Spot +8
Feats: Flyby Attack, Hover, Iron Will
Carrying Capacity: Light load is up to 400 pounds; medium load, 401-800
pounds; and a heavy load, 801-1200 pounds