The tiefling ability table should be rolled on five times, the results used 
in place of the standard infravision, darkness, 15' radius ability, and re-
sistances to cold, fire, electricity and poison. Note, however, that all of 
these abilities occur on the table.
| 01-04 | Small horns on forehead | 05-06 | Small horns on temples | 
| 07 | Single horn on forehead | 08-09 | Long, thin face | 
| 10 | Fangs in mouth | 11 | All teeth are pointed | 
| 12 | Forked tongue | 13-14 | Pointed ears | 
| 15 | Fan-like ears | 16 | Extremely long nose | 
| 17 | Very small (almost unnoticeable) nose | 18 | Extremely long eyelashes | 
| 19-21 | Red eyes | 22-23 | Black eyes | 
| 24 | Feline eyes | 25-26 | Extremely deep-set eyes | 
| 27-28 | Green hair | 29-30 | Blue hair | 
| 31 | Multi-colored hair | 32-33 | Six fingers (including thumb) | 
| 34-35 | Three fingers (including thumb) | 36-37 | Black fingernails | 
| 38-39 | Red fingernails | 40-41 | Fingers one inch longer than normal | 
| 42 | Arms six inches longer than normal | 43 | Legs six inches longer than normal | 
| 44-46 | Horse-like legs | 47-49 | Goat-like legs | 
| 50-52 | Goat-like hooves | 53-55 | Long, thin tail | 
| 56-57 | Horse-like tail | 58-59 | Lizardlike tail | 
| 60-62 | Spiny ridge on back | 63-65 | Spiny ridges all over body | 
| 66-68 | Hairless body | 69-71 | Body covered in short fur or long
hair | 
| 72-73 | Body covered in striped markings | 74-75 | Extremely greasy skin | 
| 76-80 | Scaly skin | 81-83 | Leathery skin | 
| 84 | Small feathers rather than hair on 10-100% of
body | 85 | Green-tinted skin | 
| 86 | Blue-tinted skin | 87 | Red-tinted skin | 
| 88-89 | Special side effect (roll on table
below) | 90-94 | Roll twice again, ignoring rolls above
89 | 
| 95-00 | Roll three times again, ignoring rolls above
89 |  | 
| 01-10 | Ashy odor surrounds body | 11-15 | Sulfurous odor surrounds body | 
| 16-20 | Rotting odor surrounds body | 20-25 | Skin exudes ashy grit | 
| 26-30 | Body casts no shadow | 31-33 | Body has no reflection in mirror | 
| 34-40 | Susceptible to spells such as Spirit
Wrack and Cacofiend | 41-45 | Tanar'ri react toward tiefling as though
baatezu | 
| 46-50 | Baatezu react toward tiefling as though
tanar'ri | 51-60 | Presence causes unease in animals | 
| 61-65 | Presence causes unease in NPCs. Reactions at
-4 | 66-70 | Prolonged touch withers normal plants | 
| 71-75 | Fingers treated as claws (1d4/1d3
damage) | 76-80 | Touch inflicts 1 point of damage due to high
body heat | 
| 81-85 | Touch inflicts 1 point of damage due to cold
body temperature | 86-90 | Odd skin composition results in base AC of
1d6+3 | 
| 91 | Cannot reproduce | 92 | Holy water inflicts 1d6 damage | 
| 93 | Exposure to direct sunlight inflicts 1 point of
damage per round | 94 | Cannot enter "holy" areas | 
| 95 | Harmed only by magical or silver weapons | 96-00 | Intuitively can speak the language of one
fiendish race | 
| 01-03 | Blur one time per day | 04-06 | Charm Person one time per day | 
| 07-09 | Chill Touch one time per day | 10-12 | Comprehend Languages one time per
day | 
| 13-15 | Darkness, 10' radius once per day | 16-18 | Detect Good/Evil two times per
day | 
| 19-21 | Detect Magic three times per day | 22-24 | ESP one time per day | 
| 25-27 | Invisibility two times per week | 28-30 | Know Alignment one time per
day | 
| 31-33 | Mirror Image one time per day | 34-36 | Misdirection one time per day | 
| 37-39 | Pyrotechnics three times per week | 40-42 | Suggestion one time per week | 
| 43-45 | Summon Swarm one time per week | 46-48 | Vampiric Touch one time per
week | 
| 49-51 | Whispering Wind one time per day | 52-55 | half damage from fire | 
| 56-59 | half damage from cold | 60-63 | half damage from electricity | 
| 64-67 | half damage from acid | 68-75 | infravision 60' | 
| 76-79 | +2 saving throw vs. fire | 80-83 | +2 saving throw vs. electricity | 
| 84-87 | +2 saving throw vs. poison | 88-91 | +2 saving throw vs. cold | 
| 92-95 | +2 saving throw vs. acid | 96 | +2 saving throw vs. petrification/polymorph and
paralysis | 
| 97 | +2 saving throw vs. rod/staff/wand | 98 | +2 saving throw vs. spells | 
| 99 | Roll twice, ignoring results over 95 | 00 | Roll three times, ignoring results over
95 |