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LEACMJ@MOREKYPR.BITNET
LEACMJ@MOREKYPR.MOREHEAD-ST.EDU
LEACHMJ@UC.EDU
value  char.  base  pts        OCV:  10
-----  -----  ----  ---        DCV:  10
   5   STR     10    -5        ECV:   3
  30   DEX     10    60
  20   CON     10    20        Phases:  3 6 9 12
   5   BODY    10   -10
  10   INT     10     0        INT Roll:  11
  10   EGO     10     0        DEX Roll:  15
  10   PRE     10     0        EGO Roll:  11
   6   COM     10    -2        PER Roll:  11
   5   PD       1     4                   (7 for hearing perception)
   5   ED       4     1
   4   SPD      4     0        Experience:  8
  10   REC      5    10
  80   END     40    20
  65   STUN    18    47
                   ----
  Characteristics:  135
           Powers:  162
           Skills:   10
                   ----
            Total:  317
100+Disadvantages:  302
 Experience Spent:   15
                   ----
            Total:  317
Powers:
-------
 80    12D6 Entangle ("throws" a large wad of fuzz)
            8 times/day
 37    15" Flight
           0 Endurance
           Persistent
           Always on
 18    35 PD/25 ED Force Field
          Inobvious, inaccessible, independant focus (cape)
 24    Images
          Affects all sight and sound senses
          8 Times/Day
          Obvious, inaccessible focus (mask)
          14 or less activation roll
          Invisible power effects (to all sense groups)
 13    Telekinesis, 10 STR
          Fine manipulation
          Limited range (1 foot)
Powers Total:  162
Skills:
-------
  9    +3 Levels with Entangle
  1    Understands and speaks basic English conversation
Skills Total:  9
Disadvantages:
--------------
 12  -6" running
 25  Hunted by NASA
        14 or less
        More powerful than PC
        Extensive non-combat influence
        Desire to harshly punish (study, interrogate, dissect, etc.)
        Limited to United States
 15  No manipulative digits (infrequently, fully impairing)
  5  No limbs (infrequently, slightly impairing)
     Takes +2" knockback (frequently, slightly impairing)
 20  Homesick at start of adventure on 11 or less roll
        -5 OCV, -5 DCV
        lasts for one day/one adventure (whichever is shorter)
        (Common situation, total commitment)
 60  Takes double STUN and BODY from fire/heat based attacks
        (if fire/heat attacks are not Common, adjust the points for this one)
 15  Partially deaf (-4 hearing perception rolls)
        (All the time, slightly imparing)
 20  Limited understanding of humans, human culture
        (Very common, all strong commitment)
 20  Distinctive features, not concealable, major reaction
 10  Public ID
----
202  Total
Description:
History:
In late 1983, the USAF and NASA tracked a UFO entering the Earth's atmosphere
at high speed.  The UFO crash landed near Morehead, Kentucky.  When Air Force
and NASA authorities arrived, they watched the sole surviving being, a 3 foot
ball of fuzz emerge from the wreckage and begin to fly away.  Several of 
the NASA officials tried to pursue it throw the woods, but it evaded them.
During the chase, several members of a Morehead-based supergroup called
Freedom Force arrived to lend aid.  They saw the fuzzball being chased and
distracted the NASA officials, allowing it to escape.  NASA and the Air
Force took possession of the wreckage and left.  As Freedom Force left,
the fuzzball followed.  They discovered it and adopted it as a pet, naming
it (very originally) Fuzzball.  After a few days, they realized that it was 
an intelligent being and was learning to communicate with them.  They allowed 
it to join them as a Super-Hero.  With the formation of a new group in
Lexington, Ky, Fuzzball moved to the big city.  After several years and
many adventures, Fuzzball decided to leave the group and see the world.
It still fights crime wherever it finds it, but no longer calls any one place
home.
Personality:
Fuzzball is a rather laid-back creature.  It seems to consider the fight
against crime to be fun and exciting.  It knows the difference between good
and evil, and right and wrong (even humans' somewhat warped sense of both).
It is generally amused by the two human sexes and by watching interactions between the sexes. When communicating with humans it knows, it creates an image of itself (or another creature) that speaks. With unfamiliar people, it will always use a sound-only image that makes it appear that it is actually speaking. It likes to play games with kids by hiding and creating images and sounds near the children and watch them chase the image or hunt for the sounds.
When in combat, its favorite image is of a Morehead-based superhero called Red Wraith. Red Wraith is cocky, loud, obnoxious, and generally somewhat crude. He is known in the Kentucky/Ohio areas as a fairly powerful hero. Red Wraith normally attacks by going desolid and resolidifying his fist (or other body part) inside of an opponent (a no-range no-normal-defense energy blast). Fuzzball will create an image of Red Wraith that generally tells an opponent how badly he is going to beat them. The Red Wraith image will act much like a cocky, obnoxious hero that tries to get close enough to a villain to use the NND attack.
Another favorite tactic for interrogating normals (non-powered humans) is to entangle an opponent and use its telekinesis to lift them off high off the ground and threaten to drop them if they don't tell it what it wants to know.
Other Stuff:
Fuzzball's race is mono-sexual (only one sex) and is sterile.  They were
created by a very advanced, interstellar race for entertainment.  A large
number of these creatures were being transported to a new colony, when the
ship malfunctioned and dropped out of hyperspace near Earth and crashed there.
Even though its race are nearly slaves, and Fuzzball has now experienced the freedom of an Earth being, it does not understand the concepts of slavery and freedom.
The heroes who rescued Fuzzball from the NASA agents called it "fuzzball" for lack of anything else. As it began to understand English, it liked the name and kept it.
It communicates with others of its kind by movements, movements of its fuzz, and by sounds created by rubbing its fuzz together.