| (The following description, while remaining true to New Orleans in physical facts of position, history, and landmarks, is described with an artistic license. The description of the city and its officials is not meant to offend nor is it meant to be true. It is meant to provide players with a gritty, dark environment in which to play role-playing games. Any resemblance to any person, living or dead, is purely coincidental.) | 
New Orleans
History of Louisiana and New Orleans
| 
(Warning: What follows is mostly non-game relevant information. It is
provided so that a GM unfamiliar with the New Orleans culture, city and
style can run a campaign with some feel for the city. More info is
forthcoming in future mailings and it will be a lot more game relevant but
this background material I consider rudimentary to anyone running a Krewe of
Night scenario.  A majority of what you are reading has been clipped and reeditted a bit from Compton's Interactive Encyclopedia. It is almost verbatim what was taken out of the book but I think gives a good over view of New Orleans if you are trying to get into the heart and atmosphere of the city. The piece on Mardi Gras, though, is mostly mine. For more Mardi Gras info and experiences, check out http://www.frenchquarter.com/)  | 
New Orleans Populace
Economy
Government
Culture
Education
Recreation
Mardi Gras
| (Sorry this took so long, I had to go through a time consuming training at work recently. SPECIAL WARNING: This material is not for kids and has some material which might cause problems with some players. Please read it carefully and take into consideration the feelings and views of your players BEFORE you use it. A role-playing game is just a game. I have made an effort to put forth a sourcebook with people who could stir the type of hatred necessary for a vigilante to act in a Dark Champions game. As such, some of the adventure information below may offend and even encite harsh feelings among players and GM alike. Again, its meant to stir the characters into action, not stir the players into having a horrible evening. REMEMBER YOUR AUDIENCE! If it won't be exhilarating for them to kick the crap out of these bad guys and just stir up bad feelings, don't use it or modify it to suit your needs. Thanks!) | 
The Krewe of Night
Crimes of the Krewe of Night
Locations
Cast of Characters
Race: Hispanic
Sex: Male
Age: 29
Hieght: 7'2"
Weight: 497 lbs.
Hair: none, bald
Eyes: black
Skin Color: Dark olive
Value   Char    Cost    Points  
35*     STR     x1      25
21      DEX     X3      33
25      CON     x2      30
25      BDY     x2      30
17      INT     x1       7
23      EGO     x2      26
25      PRE     x1      15
8       COM     x1/2    -1
25      PD      x1      18
25      ED      x1      20
5       SPD     x10     19
15      REC     x2       6
50      END     x1/2
60      STN     x1       4
---------------------------
                       233
Powers:
0 END on STR (Only with injection (-1/2))       8
Damage Resistance 5PD/5ED                       5
Knockback Resistance:-2"                        4 
+2 DC w/ Pitfighting maneuvers                  8
+5 OCV w/ Pit Fighting                         15
Skills:
Breakfall:15-                                   7 
Lang:   English (fluent w/ accent)              2
        Portuguese (native)             
Streetwise:13-                                  3
Survival:13-                                    7
Tactics:14-                                     7
Pit Fighting
Basic Strike (+1/0;11d6)                        3
Crush (0/0;13d6; must follow Grab)              4
Def. Strike (+1/+3;9d6)                         5
Joint Break (-1/-2;1 limb;2d6K;Disable)         5
Killing Strike (-2/0;2d6K)                      4
Martial Block (+2/+2; Abort)                    4
Martial Grab (-1/-1;55 STR;2 limbs)             3
---------------------------------------------------
                                               94
_______________________________
Chars                   233
Pwrs & Sklls             94
----------------------------
                        327
_______________________________
Disadvantages:
Berserk:Taunted by woman, 11-, 14-             10
Dependence:Steroids and drugs, 3d6 day         10
Dist Features:Scarred leviathan                25
Phys Lim: Huge size                             5
Psy Lim:Driven to challenge Martial Artists    
                common, total                  20
Psy Lim:Devout follower of High Step
                common, total                  20
Psy Lim:Woman-Hater (thinks they are toys)
                Very common, ego roll          20
Psy Lim:Must torture downed opponent
                Common, Ego Roll                -
Rep:Cruel killer, anong Martial artists        10
Secret ID                                      10
Vulnerability:Damage to Knees, x2 STUN         10
Vulnerability:Damage to Knees, x2 BDY          10
-------------------------------------------------
                                             -150
Background
Quote:
"You think you can beat me? I will first break you like a doll, then I break your woman... my favorite way."
Personality:
Powers/Tactics:
Appearance:
Lair:
Adventure Seeds:
(COMING SOON: More of the Krewe of Night. A look into the New Orleans Police Department (a fictitious representation); An overview of VooDoo in New Orleans and Marie Laveau; and a look into Cajun culture and the swamplands that surround New Orleans and finally a glossary which will help the GM's out there get a better feel of the environment)
(SPECIAL WARNING: This material is not for kids and has some material which might cause problems with some players. Please read it carefully and take into consideration the feelings and views of your players BEFORE you use it. A role-playing game is just a game. I have made an effort to put forth a sourcebook with people who could stir the type of hatred necessary for a vigilante to act in a Dark Champions game. As such, some of the adventure information below may offend and even encite harsh feelings among players and GM alike. Again, its meant to stir the characters into action, not stir the players into having a horrible evening. REMEMBER YOUR AUDIENCE! If it won't be exhilarating for them to kick the crap out of these bad guys and just stir up bad feelings, don't use it or modify it to suit your needs. Thanks!)
Deadpan
Race: Caucasian
Sex: Male
Age: 34
Hieght: 5'9"
Weight: 173 lbs.
Hair: black with peppered grey
Eyes: brown
Skin Color: pale white
Value   Char    Cost    Points  
15      STR     x1       5
26      DEX     X3      48
20      CON     x2      20
13      BDY     x2       6
24      INT     x1      14
19      EGO     x2      18
17      PRE     x1       7
14      COM     x1/2     2
 6      PD      x1       3
 6      ED      x1       1
 5      SPD     x10     14
 8      REC     x2       0
46      END     x1/2     0
36      STN     x1       5
---------------------------
                       143
Powers:
Kevlar clothes
Armor (5 PD/5ED) (IIF(-1/4);Act. 14-(-1/2))     9
Psychotic Mind
+20 Ego (for Defense only(-1/2))               26
Scalpel/Hypo
1/2d6 HKA (1 1/2d6 w/ STR) (AP(+1/2);           8
        1/2 End(+1/4); OAF(-1))
Sleep Drug
Drain 6d6, rec 5/turn                          30
        (Only if hypo attack does one BDY (-1))
Teleport: Multi-power-60 points                60
15" Teleport (1/2 END(+1/4);Indirect(+1/4))     5
        Special T-port to change vector 
30" Teleport                                    6
12" Teleport (Usable vs.Others(+1);             6
        ranged(+1);ECV vs. DCV(+1/2)
        Teleport others
10" Teleport x8 Mass, x8 NCM (x3 END(-1))       3
        T-port he and 7 others up to 
        2 1/2 miles (80")
10" Teleport x258 NCM (x3 END (-1))             3
        T-port 82 1/2 (2580")(to horizon)
Skills:
Breakfall:16-                                   3 
Conversation:16-                                3
Criminology:17-                                 3
Disguise:14-                                    3
Forensic Medicine:17-                           3
Interrogation:17-                               3
KS: 17- Anatomy, Pain, organ preservation,     30
        New Orleans High Society, Wines,
        Fine Food, Archeology, New Orleans area
        Pharmacology, Toxicology
Lang:   English 
        French, Spanish, Russian, Mandarin     12 
Paramedic:17-                                   3 
Skill Levels:+3 to all skills                  30
Shadowing:14-                                   3
Stealth:16-                                     3 
Streetwise:16-                                  3
WF:Scalpel (knife), fencing weapons             5
+2 DC with Fencing/Knife Fighting               8
+8 OCV w/ Fencing/Knife Fighting               12
        (only to counter To-Hit Penalties(-1))
Fencing/Knife Fighting
Ballestra (+2/+2; 4 1/2KA;3" move req.)         5
Basic Strike (+1/0;7d6/1 1/2d6KA)               3
Def. Strike (+1/+3;5d6/1 1/2d6KA)               5
Killing Strike (-2/0;2d6K)                      4
Martial Dodge (-/+5; Abort)                     4
Martial Escape (0/0; 40 STR for escapes)        4
Martial Grab (-1/-1;35 STR;2 limbs)             3
Perk:Wealthy                                   10
---------------------------------------------------
                                              317
_______________________________
Chars                   143
Pwrs & Sklls            317
----------------------------
                        460
_______________________________
Disadvantages:
Berserk:accused of homosexuality, 11-, 14-     10
Dependence:Torture male, 3d6 day               10
Dist Features:handsome but expressionless       5
Psy Lim:Driven to torture male victims         20
                common, total                  
Psy Lim:Devout follower of High Step           20
                common, total                  
Psy Lim:Driven to Kill when aroused or angered 20
                Very common, ego roll           
Psy Lim:Driven to target homosexuals and clergy -
                Common, Ego Roll              
Rep:Psycho killer, among Street people         10
Secret ID                                      10
Susc.:Being rebuked with scripture, 1d6/phase  15
Vulnerability:Pre attacks from religious,      10
        x2 STUN
-------------------------------------------------
                                             -130
Background
Quote:
"I know you feel distressed but I assure you I am quite knowledgeable in what I am doing. For instance. I am sure that you did not know there was a major nerve ganglion that, if severed, can cause excruciating pain for several hours. It's right..... HERE."
Personality:
Powers/Tactics:
Appearance:
Lair:
Adventure Seeds:
(COMING SOON: More of the Krewe of Night. A look into the New Orleans Police Department (a fictitious representation); An overview of VooDoo in New Orleans and Marie Laveau; and a look into Cajun culture and the swamplands that surround New Orleans and finally a glossary which will help the GM's out there get a better feel of the environment)
Some things you might wish to change to bring Krewe of Night more into alignment with your thinking. > is. There is no reason for a normal human to have the strength > that Kingsize has and the speed Deadpan has. True, but these aren't normal humans and I thought that was apparent. King Size has bought and paid for the best bio-chemical milkshakes that money can buy. He probably has more steroids in his bloodstream than blood. *smile* He's trained his life to be the best in the ring and while he probably couldn't beat your average Champions brick, he's bound to be hell on your average Joe Dark Champs superhero. Deadpan as is mentioned in his background is some one who spontaneously developed his powers. He might be a mutant (if that suits the purposes of the campaing you're running) in which case he would have the appropriate disadvantage added to the list. His speed actually comes from a concept of one of my players and discussions between us. Deadpan's reflexes are speeded up due to the fact that he actally teleports the electricity from his brain needed to perfom an action directly to the nerve clusters and muscles that need to contract. There is no middle man. This is more of an autonomic function than something purposefully done. He has trained hard to be an efficient killer and the speed to do it is a by-product of his powers and drive. Another factor I hadn't considered: > This stuff is great! Sick, mind you, but great ;--} > > I can definately use these in my campaign.... > > My only question involves mechanics: > >>Scalpel/Hypo >>1/2d6 HKA (1 1/2d6 w/ STR) (AP(+1/2); 8 >> 1/2 End(+1/4); OAF(-1)) >>+8 OCV w/ Fencing/Knife Fighting 12 >> (only to counter To-Hit Penalties(-1)) >> >>Fencing/Knife Fighting >>Ballestra (+2/+2; 4 1/2KA;3" move req.) 5 >>Basic Strike (+1/0;7d6/1 1/2d6KA) 3 >>Def. Strike (+1/+3;5d6/1 1/2d6KA) 5 >>Killing Strike (-2/0;2d6K) 4 >>Martial Dodge (-/+5; Abort) 4 >>Martial Escape (0/0; 40 STR for escapes) 4 >>Martial Grab (-1/-1;35 STR;2 limbs) 3 >> > > >1) The max that scalpal/hypo will do is 1d6 K,AP >2) Levels with limits have to be 5 pt levels > >If you are running with different rules, that's cool, but you might want >to mention >that in your writeups, as some people are number-crazy....(NOT me, I just >spot the odd numbers, I don't worry about them as GM-not for NPCs at >least) > > >David W Toomey >dwtoomey@juno.com > > Thanks, David. Here we go for a correction: >>Scalpel/Hypo >>1d6 HKA (2d6 w/ STR) (AP(+1/2); 13 >> 1/2 End(+1/4); OAF(-1)) >>+8 OCV w/ Fencing/Knife Fighting 12 >> (only to counter To-Hit Penalties(-1)) >> >>Fencing/Knife Fighting >>Ballestra (+2/+2; 2KA;3" move req.) 5 >>Basic Strike (+1/0;7d6/2d6KA) 3 >>Def. Strike (+1/+3;5d6/2d6KA) 5 >>Killing Strike (-2/0;2d6K) 4 >>Martial Dodge (-/+5; Abort) 4 >>Martial Escape (0/0; 40 STR for escapes) 4 >>Martial Grab (-1/-1;35 STR;2 limbs) 3 >> > Hows that? I also feel the need to comment on another factor in Deadpan's background. The fact of his repressed homosexuality. Deadpan is, as a character, in no means meant to suggest that homosexuals are mentally ill or pedophiles. The debate as to whether homosexuality is a choice, destiny, or genetic is moot and I will not discuss it. I, in my life, have known several well-adjusted, happy, proud, fun, loving and positive people who just happened to be homosexuals. Deadpan's problems stem more from child abuse, molestation, and his father's hatred and his concurrent REPRESSION of his desires moreso than the fact that he has these urges. Repression of identity and desire is often the leading case of mental illness. Denial is a bitch and to add that to Deadpan's misery along with his father's abuse and the preists molestation, it is plain to see how warped his life became. I plan in the future, with a section called the Jackson Square Irregulars, to provide more positive and accurate models of gay life in New Orleans. These NPC's will most likely and unfortunately be targets for Deadpan but as a GM, they will be an invaluable tool to teach less educated players of the grace, humanity and bravery of some people they may not understand. As a GM, get the players interested and even caring for these people they may not understand and then put them in jeopardy to make the characters work hard to find and save them. Overcoming fear, ignorance, and prejudice to save another? I can think of only a few things more heroic. R. Kemp