Triadism

One seemingly major change I've made is to unite the three churches of Larani, Peoni, and Save-K'nor into one religion. This faith is called Triadism (since it involves the worship of a Triad of deities), and it is the dominant culture-bearing religion of most of the "northern" feudal kingdoms (Kanday, Kaldor, Chybisa, and Melderyn on Hârn; Trierzon, Emelrene, Shorkyne, and most of the petty states in Lankor on the Lythian continent). Its function in society is fairly similar to that of the Christian (Catholic) church in medieval Europe, although many of the details differ (and the theology is actually quite different).

All the published material on these three deities applies; I have merely made some additions. The Three still have separate clerical orders, as a sort of large-scale division of labor. The two Peonian orders function much like the "lower" monastic orders in medieval Europe, mostly concerning themselves with doing the good work among the population, swearing themselves to poverty and celibacy. The Laranian orders are the "high" clergy, or at least seem to be; they mostly move in noble circles, and are also supposed to be celibate, but may own property (and many are quite wealthy). The Save-K'norian orders seem to be, respectively, an order of itinerant monk-sophist-entertainers (with few European parallells), and another order of monastic scholars who mostly keep their own counsel (but everyone listens when one them speaks); members of these orders are not required to be celibate, although few of them marry.

The official dogma is that Save-K'nor (the Father) was originally instrumental in creating everyting, and that Peoni (the Mother, who existed independently) and he joined together in order to create Larani (the Daughter) and then all mortal beings. Feudal society is divided in three classes, each of which is most closely tied to one of the gods: the peasants have Peoni in their hearts (supposedly); Larani is patron god of the warriors (and therefore most of the noble ruling class); Save-K'nor is patron god of scholars, lawyers, and everyone who considers himself to be educated in esoteric lore -- which is to say most of the guilded class; also, being the true boss of everything, he tends to get extra devotion from secular rulers. However, he is also the most distant of the Three

Official dogma can be taken to state that the Three are omnipotent, but this question is not yet resolved; the most common conception is that they are in fact of finite power, in that they may not directly interfere with the free will of any spirit (mortal or not), and that there even exist other "gods" which are strong enough to resist the Three -- at least for a limited time, to a limited extent. However, the Providentialists have been gaining ground inside the church and among the general population in later years -- these hold that the Three are in fact infinitely powerful, and that everything that happens, does so according to their will; the Providentialists are further subdivided into those who believe that humans have the ability to choose for themselves what to do, and those who believe the opposite.

The absolute head of the Triadic church is located at Berema, in Emelrene. However, the different clerical orders have separate geographical partitioning, with administrative borders which rarely coincide with those of any of the other orders. The Hârnic primacy is currently located at Thay, although it used to be in Cherafir until a century or so ago -- the move was partly a consequence of politics, and partly to bring the primacy closer to the center of Hârn proper.

Triadic Creation Myth

This is representative of the kind of story that might be told to children.

"At the beginning, there was nothing, and everything. Pure chaos reigned, and all things tried to happen at once; this could not be, so nothing happened. All was void from eternity, until the Father drew the Law forth from nothingness, and Kelestia came into being, and within it Kethira, on which we live under the sun and the moon and the stars, which are in the sky so that we may have light to see by.

"Many other spirits fell out of the chaos at the beginning of things. Some of them were good, and bowed to the Father; they were taken into His service and given important things to do. Others were proud and willful, and refused to obey. They were allowed to go off into the outer darkness, where many of them remain even today plotting for revenge against the sunlit world -- they cannot overthrow the Three, but they can lure mortals to evil; do not listen to evil voices that may come to you, just on the edge of hearing, when you sleep or when you wake, for they want you no good. They are the Outcasts, and there are many of them.

"But even the good spirits had no real self, they were only fragments of true souls, and the Father grew lonely. Then, he saw that there was another; beneath the bones of the empty earth lay the Mother, sleeping. He woke her from a slumber that had lasted from eternity, and he was no longer lonely. And they begat a Daughter to help them and to give them joy, much as when your mother and I got you, my darling daughter.

"Wherever the Mother went, life sprouted from the soil which had before been barren. And they all rejoiced in the many growths that came, and they worked together to make more of them, and more different kinds: Big oaks that seem to reach almost to the sky, pretty flowers that decorate the hillsides, green grass, and much more besides. And they made animals to eat some of the grass and flowers so that there would be made room for new grass and new flowers, because it would be a bit boring if everything was the same all the time. And then they made other animals that ate the planteaters, because if nothing ate the planteaters then they would multiply until they ate all the plants. And in the end they made people to live in the world, because they thought it a pity that there were no other souls than their own which could rejoice in all of Creation. So they made the first two humans, a man and a woman, and they named the man Clever and made him a clever thinker who was good with his hands, and they named the woman Caring and made her a good and caring lady. Clever and Caring were married and had many children, the first of them was a boy called Brave who was a brave hunter, but we have forgotten the names of the others. But I'm sure that they must have had many little girls too, just like you.

"And the years passed, and people grew many and spread all across the face of Kethira, and they pleased the Three by doing many clever and caring and brave things. But as time passed, some of the people began to grow jealous of some of the others who were maybe a little bit more clever or caring or brave than themselves. And some of these people heard the voices of the bad spirits, and some of them began to turn to evil, like taking away things they weren't clever enough to make on their own. You mustn't take what isn't yours, my dear, because it will make Peoni cry.

"And more and more people began to do bad things, and there was a lot of pain and sadness because of that, and the Three were almost forgotten, and many of the bad spirits tricked people into thinking that the bad spirits were actually gods to be worshipped. But then, long before you or I or even Grandmother were born, the Three sent us the six prophets to remind us where we came from and to give us another chance to be good. Unfortunately, many people are still bad, and it's worse in foreign lands than it is here, but at least we know how we are supposed to behave, and we have the brave warriors to protect us from bad people.

"After your time on Kethira is over, you will be taken up to the Three, if you have been good, and you will always dwell in the presence of the Mother, who soothes all pain. Some people who haven't been good enough are sent back to Kethira and given a second chance to prove themselves worthy; they are made to forget everything and are born again as new babies. Those who have been really bad are thrown to the Outcasts, be mindful that that doesn't happen to you my dear, because there's no coming back from that place."

Relations with other religions

These are the words of Jovan of Kleester, a member of the Hyn-Aelori and learned scholar who has studied the various unbelievers for years. They may be taken as fairly representative of the official attitude, although there is some leeway on many questions.

Agrik

Agrik is the Enemy. Agrik is the most powerful of the Outcasts, and wants to destroy all the beautiful things the Three have created, because he envies them their creation and isn't able to create anything himself. Agrik's thirst for pain and destruction is more insidious than might be believed at first glance, since it sometimes gains control of good Triadic knights and corrupts them. Agrikans threaten the entire structure of our society, and we must always be watchful of their actions. It is because of them that we must have fighting orders so they cannot do as they please with us, but we must strive to win over them spiritually rather than on the battlefield, because nobody is entirely beyond the mercy of the Three while they still live, and a soul saved and made one of us is better than a thousand enemies killed.

Sarajin

Obviously, the Sarajinans have been fooled by one of the Outcasts, but at least they're not Agrikans, and their conception of honor is closer to ours; it seems that Sarajin wants to copy the Three rather than to destroy their works. Most of his followers aren't really bad, they're just misguided, but they can be dangerous if they think we are weak. But sooner or later they will be converted to the true faith, I am sure.

Halea

I don't think Halea is real at all, she's just an excuse that those degenerate heathens use to justify their rutting and moneygrubbing. I suppose she could be an Outcast consisting of pure lust and greed, though, but she's not a very important one.

Ilvir

Ilvir is an Outcast who is jealous of the creative ability of the Three, and he keeps trying to create living things of his own. Actually, he isn't that bad at it, but being an Outcast he cannot create souls to go with the bodies; he only has a limited supply of lesser Outcasts that follow him and which he can use as "souls" for his Ivashu. I think perhaps he may even have not been an Outcast to begin with, perhaps he helped the Three during the original creation of all forms of life, he must have gotten that ability from the Three somehow. I have no idea why some people actually worship Ilvir, and it doesn't seem as if the Ilvirans themselves know why, either; they are strange people, but apparently harmless, may the Three have mercy on their souls.

Morgath

Morgath is possibly the only major Outcast who didn't begin as one, except maybe Ilvir. Morgath is Death, and he used to be a servant of the Three, sorting out the souls of dead mortals so that each could be sent along to its rightful afterlife. But Morgath slowly went bad, imagining he could gain power for himself and become a god by embezzling souls; of course, this was impossible, but he was good at hiding the souls he stole, and he wasn't found out until he somehow managed to get the sphere of Bukrai, whatever that really is. He is Outcast now, but he's more powerful than most other Outcasts due to the power of Bukrai, and he can actually damage people directly if they aren't strong in their faith; if he had more mortal followers he would be a bigger threat than Agrik, but fortunately there are only a few who worship him these days. I have learned that there are some foreigners whose ancestors apparently began worshipping him before he went bad, in the mistaken belief that he was actually a god; these people are sadly misguided but not necessarily evil. Those lunatics in Golotha, however, are a menace to the future of this island and should be burned out as soon as possible -- do you know what those murderers did back during the Theocracy? I swear, they're even worse than Agrikans.

Naveh

Another Outcast who wants to destroy things. Naveh is pure hatred, and only wants everyone in the whole world to be killed, but he can't kill them himself -- he can only send nightmares and try to get people to kill each other. His only followers are murderers, and they should be dealt with as such.

Siem

Siem? Who's that? Do you mean whatever it is that the Elder People worship, if they actually worship anything at all? I've never been able to figure out those strange beings, and I've actually met and spoken to several of them.

Triadic Symbolism

In addition to those symbols mentioned in "Gods of Hârn" and other CGI publications, various other symbols are used in connection with each of the Three as well as with the Three as a whole. The most prominent addition, of course, is a whole barrage of threefold symbols -- triangle motifs are the most common. Also, some cross symbols are used -- Peoni is often represented by an "earth cross", one where all four arms are the same length, and sometimes the earth cross is encircled. The earth cross is often taken to represent the crossroads at which the Aerlathos met. Larani is sometimes represented by a cross which a Terran visitor might mistake for a Christian symbol; it is actually a stylized sword, there are no known practicioners of any Terran religion on Hârn. Save-K'nor is often represented by a square or a rectangle, sometimes with squiggles in it but more often not; this is a stylized book.

Triadic Saints

Much of the attention of worshippers are directed at patron saints rather than directly at the Three. There is believed to be a whole lot of these saints, all of which are believed to have been mortals who lived unusually exemplary lives and/or sacrificed themselves to further the cause of Triadism, or some such. It is believed that these have been given special status in the Afterlife, and entrusted with helping the Three to keep a closer eye on the affairs of mortals. Many of the early saints may actually be pre-Triadic deities who have simply been reclassified and kept around, but records are spotty that far back. The principal saints are the six prophets who ushered in Triadism some twelve or thirteen centuries ago, but there are many others, and practically every field of endeavor has its own patron saint -- as well, there are patron saints of particular countries (and smaller geographical areas), etc. It is thought prudent to always send a prayer to the appropriate patron saint before embarking on anything important.

What about...

Magic?
It is a powerful force that may be controlled by those wise enough to learn the Art, but there are many dangers and pitfalls to it. The orders of the Shek-Pvar were established so that magic could be kept in controlled forms, and most Shek-Pvar are good Triadists. But they face temptations of which most of us cannot even conceive, since the lurking demons' whispers are heard more clearly by those attuned to the mystical arts, and these demons sometimes attempt to lure magicians by offering quicker and easier routes to power; some magical paths are utterly forbidden since they all too easily lead to abuse of power. Fortunately, the Shek-Pvar are quite good at policing their own ranks, and they also protect Triadic lands and people against uncontrolled abuse at the hands of pagan sorcerers, of which there are many different kinds.
Death?
Each soul is immortal from birth, but humans must grow old and die or there would soon be no more room for new souls to grow and mature on Kethira. When you die, there are three things that might happen to you: If you have been a good Triadist, one of the Three will take you up and give you a place where you will be happy doing things you like, for eternity. Evil souls are allowed to fall into the outer chaos, where they might either be destroyed, or suffer various nasty things forever (there are powerful bad things out there). Those that aren't good enough but not really bad (this group includes many pagans) are born again to a new life on Kethira, with all memories of their previous life suppressed, and so get another chance at being saved; some philosophers think that there might also be other worlds than Kethira that one could be reborn on.

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Last modified: Fri Mar 7 18:40:36 PST 1997